Really impressive polish, the UI, spritework, and effects felt very cohesive. I also think the level design did a good job of showcasing the core mechanic. I didn't love the character movement speed at first but after playing a bit I think it fits the game well and it feels more like a puzzle game than a platformer so I think it works. The main frustration I had was just that trying to position the logs could be really fiddly sometimes and it felt a bit difficult to snap them in the way I wanted but as you mentioned you had to mangle godots physics engine to get it working so the fiddliness is unintended.
Svorkar
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Awesome game, the leveling system is a really good idea. It makes the game feel unique in a fairly saturated genre. Being able to make use of different parts of the levels was also cool. If you keep working on the game it might be cool to have some parts of the level shift or some design where the player has to really make use of the destructible walls. Also it seems like there were a couple bugs (tooltip doesn't show sometimes on a merged turret, I think it fixes after it moves and in the last level it seems like it spawned in a bunch of extra turrets) but I think its a really fun game and I think you could do quite a bit if you feel like continuing work after the jam.
Good call on the controls, I think we could tweak things a bit to make it feel more responsive. We can't take credit for making the music, feel free to check out more of their stuff here: https://pixabay.com/music/upbeat-a-bit-uncertain-22145/
Voice acting was pretty fun, nice work getting a working story alongside the game release in 48 hours. The core game loop was a neat take on the theme (especially alongside the story), as others have said the box placement could be a little janky but nothing game breaking and understandable given the time constraint's. Good job!
Funny idea, game is also well constructed and polished. As others have mentioned, the hitbox isn't super obvious, if you wanted to keep working on it I would look into making the hitbox the size of the whole truck and maybe make the horizontal movespeed faster or something to keep it balanced. Great work, fits the jams theme nicely.
Fun game, I think you did the tutorial really well. We were having trouble finding a way to present all of the necessary information without overwhelming people and having them just leave or click through it.
I also really like the flip to the pokemon snap genre, and the pixel art moths look great. If you wanted to keep working on it after the game jam I'd be interested to see what you had to cut.