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(+1)

Copying from the itch.io page:
"Got the carrot!

Charming, simple yet so effective. The visual style is such a great choice for the jam, allowing you to create something fast yet with complete polish. The puzzles had the perfect quality of looking obvious at first, leading you to a dead end, and then giving you that "aha" moment. 

One thing I'd change is to say "stretch" the boxes instead of "pull" the boxes. I didn't realize you can compress the boxes down until the very last puzzle."

(+1)

Thank you!! One thing I really liked about the jam this year was the longer time-frame, really gave me time to polish up the visual style and have breathing room for level design without feeling stressed. 

Ahhhh yeah that makes sense, apologies! Should've shown off the squishing of boxes in the thumbnail gif as well, I'll alter the description to include that; since obfuscating that ability isn't meant to be the challenge. Thank you for the feedback, I'm really glad you enjoyed playing!