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Thank you! You’re right with the scales, plan was you could collect different ones that would let you build back in different ways even “wrong”, with certain ones changing the size of things but figuring that out was starting to eat into the time. Definitely balancing needs tweaking, the thought for the feel was a tower defence game where you’re the tower and those latter parts of RTS levels where they’ve become chaotic and noisy where you’ve just got so much stuff on screen. If I was going to go back to it the balancing of demons/enemies would be starting point! Glad you had fun with it, thanks for playing!