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Interesting game. Unfortunately the full-screen button didn't work for me which make clicking on the units hard and led to a lot of frustration. After dying the first go around and getting overwhelmed by the amount of units I had scaled to, I found that the optimum strategy was to not scale and only have one or two units feeding him while the other worked on the fence. This strategy worked very well, but it felt bad to retrict myself from scaling more units and the final fence had too much HP so I just stopped playing. I liked the art and concept, both reminded me a bit of the game (the) Gnorp Apologue. I think the game needed a mechanic to help manage the multiple units better. The extra food helped not dying, but  because you still need to mine to deal damage to the final fence I did not want to control all the little minions that the big food would have allowed me to create. One more small thing is that I am used to the convention of Pause being the space bar for games like these as P and ESC are sort of out of the way on the keyboard but that one is more arbitrary preference.

Sorry to hear that the full-screen button didn't work for you. No idea what could be wrong with the html5 export.

The final fence can be dealt with the special "Toni"-Unit, which you get after you reach the 800 milestone.

Thank you for playing despite of the problem and for the detailed feedback :)