Neat work on the game! It seems people have already brought up the improvements I was thinking so it seems it'll just be a matter of time after the jam that the game will be even better! But awesome game for the time limit that you adhered to! :) Keep up the good work amigo!
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HungerScale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2147 | 3.385 | 3.385 |
Overall | #3192 | 2.974 | 2.974 |
Creativity | #3546 | 2.978 | 2.978 |
Enjoyment | #3976 | 2.560 | 2.560 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game idea was an unit management game with scaling difficulty. The hunger of the "Gooper" (Game Timer) scales while eating. While progressing the difficulty scales because you have more units to manage and less time to satisfy the Gooper.
Development Time
(Optional) Please credit all assets you've used
Font - https://tinyworlds.itch.io/free-pixel-font-thaleah
Mouse Cursor Sprites - https://almostapixel.itch.io/smallburg-ui-pack
Comments
Really fun, creative take on the theme! I am forever beholden to the Gooper
Nice game, but my wrist hurt, I give up. I like that idea is very simple, there are no complex mechanics, however the gameplay gradually turns into fun chaos. Easy to pick up - hard to master. And I didn't finish the game, that beefy fence is too much. Visuals are cute and work very well, together with highlights and progress bar it provides solid looks of a well thought game. If not for difficulty of completion, I would loved this game! Great job!
I love the art style and it is extremely impressive that this was all pulled together by only one person! The only part I had some trouble with was in the selection of the units as it seems their hitboxes are quite small. This is really a tiny tweak in the grand scheme of things I really loved playing your game!
A really beautiful game with an interesting twist. If you develop this game further i'd suggest to move the interact button on the left mouse click. Great Game!
Best of luck
Interesting game. Unfortunately the full-screen button didn't work for me which make clicking on the units hard and led to a lot of frustration. After dying the first go around and getting overwhelmed by the amount of units I had scaled to, I found that the optimum strategy was to not scale and only have one or two units feeding him while the other worked on the fence. This strategy worked very well, but it felt bad to retrict myself from scaling more units and the final fence had too much HP so I just stopped playing. I liked the art and concept, both reminded me a bit of the game (the) Gnorp Apologue. I think the game needed a mechanic to help manage the multiple units better. The extra food helped not dying, but because you still need to mine to deal damage to the final fence I did not want to control all the little minions that the big food would have allowed me to create. One more small thing is that I am used to the convention of Pause being the space bar for games like these as P and ESC are sort of out of the way on the keyboard but that one is more arbitrary preference.
Like the style and idea! Sometimes unit selection is hard to preform but overall great
Great game, sometimes i can't click on the little guys but it seems to work most of the time. Keep up the good work :)
Good simple game. As others already said, clicking on those little fellas was really hard sometimes. But I had fun.
I enjoyed this a lot :) I got a bit frustrated selecting the little people it felt like there was just a tiny hit area and the controls felt a little backwards but nothing gamebreaking :) The colour scheme, sprites and music were all beautiful and the whole thing fit well with the theme :)
Oddly relaxing, found myself playing it for a lot longer than i thought it would be!
Great artwork, enjoyed the soundtrack too. Sometimes a little hard to click on the fellas but other than that i enjoyed it. Decent!
Really fun concept. Took a minute to get used to the controls, but I had fun. I like the artwork too!
Thank you for the feedback!
The separate buttons for selection and action felt kinda natural for me, but i will reconsider the controls.
I first though of warcraft 3 as a reference point for the controls, but had to remove boxselecting and commanding of multiple units, 'cause i felt it makes the game to easy.
Liked the idea and the art. But the controls didn't work so well for me. Nice game!
I like the gameplay idea, great job on the art too! I actually pressed this submission cause I’m familiar with the palette :D
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