Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

You're right, my original thought was to not make the player too fast to avoid scenarios where it was uncertain if you failed because you went with the wrong approach or if you just weren't fast enough but I we didn't end up adding puzzles where that could've even been the case so I probably could've increased move speed by another 40-70% or so without it feeling inappropriate.