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(2 edits)

Hi x32gex5,
Thank you for reaching out and for the kind words about the game! I'm sorry for the delay in getting back to you—I missed the notification.

I wasn't aware of the library issue, as I'm currently using a Pixel 3A. I'll look into compiling the app for arm64-v8a to ensure compatibility with newer devices like yours. If you have any specific details about the libraries that need rebuilding, that would be incredibly helpful :)

Edit:
Never mind, all three libraries need to be updated for a device I don’t even have for testing... This is exactly the kind of thing that makes me want to quit game development altogether—I spend more time fixing things than actually creating the game. Luckily, I wrote a tutorial for my future self for this kind of surprises. for these kinds of surprises. I’ll see if I can do something with it.

(2 edits)

I just spent two days modifying the ZGameEditor source code to compile it for Android 64 bits. It works on my Pixel 3a which supports 32 and 64 bits, but I need to test it on a pure 64 bits phone, such as the Pixel 7. Please contact me when you'll this message. Your help is welcome.

Edit: I just got confirmation that the newly compiled version of ZGameEditor for Android 64 bits work nicely. Now I need to do the same with the pyBullet library