Txori
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I just spent two days modifying the ZGameEditor source code to compile it for Android 64 bits. It works on my Pixel 3a which supports 32 and 64 bits, but I need to test it on a pure 64 bits phone, such as the Pixel 7. Please contact me when you'll this message. Your help is welcome.
Edit: I just got confirmation that the newly compiled version of ZGameEditor for Android 64 bits work nicely. Now I need to do the same with the pyBullet library
Hi x32gex5,
Thank you for reaching out and for the kind words about the game! I'm sorry for the delay in getting back to you—I missed the notification.
I wasn't aware of the library issue, as I'm currently using a Pixel 3A. I'll look into compiling the app for arm64-v8a to ensure compatibility with newer devices like yours. If you have any specific details about the libraries that need rebuilding, that would be incredibly helpful :)
Edit:
Never mind, all three libraries need to be updated for a device I don’t even have for testing... This is exactly the kind of thing that makes me want to quit game development altogether—I spend more time fixing things than actually creating the game. Luckily, I wrote a tutorial for my future self for this kind of surprises. for these kinds of surprises. I’ll see if I can do something with it.
Thanks for your game ❤️
I love the 90s aesthetic, coupled with the absence of clipping. That's a fantastic custom engine you are making, and it really emphasizes the rally genre. That said, a screenshot key would be nice, since the custom engine isn't compatible with Windows snipping tool. I had to take the picture while driving, which is quite dangerous in those mountains roads :)
I'm very tempted to create a custom track now, but I should be creating content for my own game instead 🥲...
Hi Anthony, simply go to Setup screen, click Erase Save File button. If the problem persists, then you might want to check your files in your collection folder.
You'll find further information here: https://www.txori.com/forum/viewtopic.php?id=3704
You should be able to launch Linux version on Mac, or the windows one, using Wine. But I don't have a Mac in order to verify.
The game isn't made for Android. But I'm working on a complete redo that will be compatible: https://www.txori.com/add-black-freaz
That's very weird. There have been several reports like this today. I'm searching what might cause the problem.
https://www.txori.com/forum/viewtopic.php?pid=17289
EDIT:
I recompiled the game for Windows and Linux. Just re-download it and it should work.
Thanks for the kind words. I have big plans for this game that are explained on my website, but so little time to make them happen 😅
All right, I resurrected an old computer with xubuntu to test out (and it's working perfectly).
Could you run ldd ZgeBullet.so to see if the dependencies needed by this library are there?
Mine gives:
linux-vdso.so.1 (0x00007fff0dffe000) libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f597d87a000) libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f597d652000) /lib64/ld-linux-x86-64.so.2 (0x00007f597da7a000)
The cube works? That's good to know. That was the response I was waiting from ATN. I'm going to produce two more examples for testing the external libraries that handle music and physics, so we'll pinpoint which one is faulty, or if it's come from the game... It should be ready in an hour.
Edit:
You can download those new tests on the same link. Please tell me how it goes ;)
Hi. What do you mean by "I cannot follow the rest of the thread"? Too technical?
I listed just above the basic libraries that are needed:
- libSDL2-2.0.so.0
- libdl.so.2
- libX11.so.6
- libc.so.6
In the terminal, try:
ldconfig -p | grep libdl
If libdl is not installed, there will be no output. If it is installed, you will get a line for each version available. Please do that for all of these.
You can also find your sdl version (if it is there) with:
sdl2-config --version
Did you try running the simple cube that works without any external libraries?
https://www.txori.com/forum/viewtopic.php?id=2637
Et on peut commencer par un simple cube sans librairie ZgeBullet.so pour voir si tout va bien: https://www.txori.com/forum/viewtopic.php?id=2637
Merci pour ton retour :)
"indiquer que la librairie zbulet doit être placée dans le home"
C'est pas ce qu'il se fait avec ~/ZgeBullet sur cette ligne ?
svn checkout https://github.com/Rado-1/ZgeBullet/trunk ~/ZgeBullet
Pas vraiment de verbose, non... Mais je viens de tester avec :
$ readelf --dynamic ./Omeganaut | grep NEEDED
Voilà les librairies nécessaires
- libSDL2-2.0.so.0
- libdl.so.2
- libX11.so.6
- libc.so.6
Je viens de tester sur mon ordi en arch x86_64 sans problèmes... Je te propose d'essayer de compiler toi-même la librairie fautive en suivant ce tutoriel que j'ai écrit pour mon futur moi :
https://www.txori.com/index.php?article139/compiler-librairie-zgebullet-avec-fre...
Here's a simple rotating cube for testing: https://www.txori.com/forum/viewtopic.php?id=2637
Please tell me if it works for you. Thanks.
Hi. Official news from ZGameEditor's creator is that it has fully switched to 64bits. I've seen a post with a 32bits release somewhere in their forum, but I can't seem to find it now. I'll see what I can do.
Edit: Thinking about it, it should be x86_64, as the previous version was i386. I can send you a little exe made with ZGE to see if it runs on your computer, if you want.
I'm using Sunvox library, and I was able to play some XM and MOD for testing purpose. As for the rest, I'm still discovering how it works, as each aspect of making a small game like that is an endless pit of very peaky knowledge 😅