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Haha Great game! Who would've thought a normal 'weighning-things-on-a-scale'-game would be fun? Great art and funny dialogues of the customers... Made me feel a bit guilty when I scammed a few customers. I only realised after 10 days that I could put weights on the other side of the scale and earn bigger profits! A bit ashamed on that one xD.
However one thing I noticed was that the price of purchasing fake weights just kept on increasing day by day. (Is this inflation? xD Or am I earning quite low wares from this business? Or am I just too kind or fair at weighing resulting in me loosing this business? I'll never know.) 

I remember that one same customer said that he'd buy a scale for his home and learn from me? Or something like that which resulted in me worrying whether I will encounter any undercover cops who'll monitor me and could possibly shut down my business. (Doesn't look like that's the case though.) I went on until Week 4 just in the hope of purchasing fake weights but it was always greater than the amount I obtained. Unfortunate that I couldn't try it out. 

One thing I'd like to point out is that if the type of spice can also be mentioned along with the buy/sell price so that one can, at a glance, figure out that this is a profitable spice. The colours didn't help me much. And almost all spices have a buy/sell price difference of 2 or 3 so I couldn't really figure out how to each more profits apart from putting weights on both sides leading to balance and earning a gold coin. (Perhaps that's why I was going  out of businesss)

Another thing that could be added, would be to send  away a customer or to not provide them with the required spice in case we are not earning a desired profit? Also some customers pointed out that they were in a hurry so it could also be interesting to see an angry customer who storms off due to us not providing them with their desired spices on time.
Solid game! Fun to play!

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Wow, thanks for that detailed review, and thank you for taking your time with our game!

Regarding placing weights on both sides - seems like it is a big misunderstanding for a lot of players, so it's high on our list of priorities to make player to understand that early on.

Fake weights might or might not actually be fake!~ They were a feature we wanted added, but unfortunately had to cut out from the game jam version of the game due to time limitations. Undercover cops might have also been a feature attached to these fake weights, so that you wouldn't overuse them!

Buy/sell text is shown ingame for more meticulous calculation during the game, but it wasn't put on the buy screen due to space limitation of our buttons and to not overload the player with more info (that casual player usually won't think about too hard). Spices themselves also come at different amounts, which is also an important stat when thinking about their profit. I believe this system should be reworked a bit to make it more clear for the player.

Angry customers are also an idea we had that wasn't implemented due to time constraints. Ideally, different customers should have different tips, buying spice types and their patience.

Thank you for these suggestions, we will be taking them into account!

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"our game, if everyone understood at once how to use the second bowl." P.S. I believe that it is possible to save up for fake scales. It just hasn't worked out for anyone yet ;) P.P.S 4 week :0, The previous record was broken twice!