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Fun concept! I liked bouncing myself off of the drums, but all that really did was knock me into enemies off screen lol. Would love a version with more focus on that movement option, and maybe strategically scaling enemies (so they knock each other into hazards, or something).  

If you scale enemies they do actually die if they are knocked into a drum, just that it only works every other time. And you'll also need to wait for the right moment when they are in a group which doesn't happen often.

So yeah, I was thinking that's the right direction for this game, but didn't get to put it together in time. Thanks for playing :)