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(1 edit) (+1)

This is amazingly well realised given 96 hours! The grimy visuals and the way you interact with your environment makes it feel very physical and tactile. I also really liked the sound FX and mixing, it may be my mind playing tricks on me but I like the detail of the furnace playing a sound effect when full! Overall the gameplay and presentation marry well to achieve that feeling of long stretches of mundanity broken up by emergencies in a cold world.

I only have minor issues: the collision seems a bit finicky and there was one time I got stuck on the pipes and had to restart (could extend collision above them or just remove their collision), and there wasn't good feedback on the brake lever. I wasn't even entirely sure which position was 'on' or 'off' haha, just needs a sound effect and some screen shake.

Hey thanks for the feedback! To be honest we didn't think of adding a sound effect for the full tank on the furnace but it is such a great idea that I'm going to steal it haha

For the bugs and feedback on the brake, we are aware of them, just didn't have time to finish everything. The scope was way too big for a jam game so a lot of stuff are incomplete unfortunately. For example there is a system to alert the player before getting to an obstacle on the road which wasn't completely finished. Hoping to work more on the game after the jam and fix all those things :)