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There’s actually no levels, it randomly generates the shapes which is why sometimes it just really hard right out of the gate. I ran out of time to tweak this unfortunately.. I do agree that easing it in with simpler shapes is the definite way to go!

Maybe randomize the shape that only involves zero to one transformation first, and then more and more can be added into the pool.

Yeah that’s the best way for sure. The thing is, I hadn’t designed my input system flexible enough to get an algorithm to generate the shape by basically playing the grid. So right now it just randomly generates a shape, and usually you can still get around 80-90%, but the vertices won’t match exactly. I think I could’ve ramped up from 3-4 vertices initially.. right now sometimes it throws out a huge complicated shape for the first round.