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hkmg

52
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12
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A member registered Jun 07, 2024 · View creator page →

Creator of

Recent community posts

The teleporter seems a bit useless and the last level has many solutions. It can be designed to be much tighter.

(1 edit)

There is a spoiler below. You can confirm your hypothesis.

Very cool level design and it fits the theme very well.

Nice puzzle platformer with awesome level design and consistent visual style.

Cool and creative game mechanics, and nice level design though it seems that the vertical scaling is seldom used. The control is a bit strange, it should allow me to type the scale or use a button.

Seriously, how can the blocks not be snaped to grid when it is about building rectangles?

Is it too harsh to reset the whole progress when I touch the grey region? Otherwise, it would be a nice game.

Nice incremental game. Fun to play.

Very challenging levels and very creative game mechanics. Basically I know how to solve level 3 but fail to do so becuase of my poor skill.

Cool and unique game.  Would like to have some plot twist or more difficult level design than simply trial and error all the letters.

Nice game with cute visual style. Better to have a randomized map and the height of jumps should depend on the size of the mouse.

It is quite sad that puzzlescript only allows pixel art or some canvas graphics. But it is definitely my bad not to include any music/sound effects.

When the income decreases with time, it makes me feel so nervous. Great idea to have a metagame but it seems that the puzzle and the platformer are two separate games. Seems a bit buggy when it is able to move blocks when the two requirements have not been all closed. Consistent and cute visual style though.

So difficult to draw the trails. The route cannot follow when I move my mouse a little faster. I would suggest clicking the two planets and then automatically a route between them is generated.

Creative and cool game mechanics. Nice to have multiple endings.

Creative mechanics that fits the theme well. Better to have tighter level design and continue to move if I press the arrow keys down.

Awesome mechanics and level design that mix platformer with shooter. Have never played a platformer with boss fight. Better to have more polished visual style.

Cool mechanics and needs precise control to win. Although finding no secrets, I feel tired after playing for almost 1000 seconds.

Would definitely want to play more levels with increased difficulty and elements integrated together, The game mechanics are barely exploited. It would be better if I don't need to do trial and error to find out how long the cable will extend the robot's life.

Love the cute and consistent art style so much! Well polished game.

Thanks for your playing. You do need trial and error to win, but you don’t need that to experience your Eureka moment. 

Maybe randomize the shape that only involves zero to one transformation first, and then more and more can be added into the pool.

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Cool mechanics with pleasant visual style. But it seems too difficult for me, can't even solve level 2. Maybe some easier level with some guidance first would be better.

Cool futuristic art style and mechanics. Well polished game.

Alwaus love pixel art style. Clever use of the obstacles to separate/unite the rally. Should have hint on auto attacking at the beginning. Would like to have healing potions or strengths powerups. Great potential to become a roguelite game.

Very cute hand-drawing art style. Spend a few minutes on the last level, Great level design. Clever use of the shadow and the conversion between dream and reality. Well done.

Very fun to play. Keeps aadding new elements when I almost feel bored. The difficulty curve is set quite well. Just wonder how high the moon is.

Barely defend the lily pad with two fingers clicking the mouse. Love the simple but fun art style. Lost the first time due to the sudden chang in position of the frog and need to find the new enemy.

Love the black-and-white retro style so much.

Wonder if someone really gets to 200000km and see the secret. Too impatient to watch through the whole tutorial and it's still surprisingly easy to catch up during the game.

Nice mechanics and it's pleasant to solve them.

May be able to hold your combintations and review the history in a post jam update.

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Cool and interesting game that plays with converting units. I like the diagrams showing actual things after submitting answer. Best game I've played so far.

Nice incremental games but I think the model chip can change after some time.

Great music, game mechanics and level design. Feels a bit strange that A is enlarging and D is shrinking, and the square can go outisde the screen.

Nice puzzle platformer. I like the concept to exchange the size of the characters and the objects. But sometimes difficult to control the exchange ratio and need to change the size back and forth.

Having doors and keys of different sizes is a cool mechanics and it's fun to see a too big or too small mouse to die. 

cool game mechanics that use long enough body to go over a hole, better to have snake body visible and introduce the new obstacles at the beginning of the level, I think the black are spikes and the white are passable when I first approach level 3

Neat graphics but strange (being a puzzle) to get numbers that are impossible to beat the level and the items are actually powerdowns. 

There are so much cheese and too short. Still, the puzzle is fun and cool.