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(+1)

Easy to grasp, interesting gameplay to master (aligning enemies along axis to hit, keeping at distance), hard as balls, good job.

Only things I can think of to improve on are music loop length to span-out the individual melodies, and end-of-round food collection.

Thanks for the advice! How could we have improved the collection system?

(+1)

I found something of a constraint for effort on getting back to the fountain from far away if I'd gone quite far to scout during the round. I wouldn't want to give bad advice on altering this, but maybe a free optional fountain teleport popup, along with a level-up popup hider to search around between rounds?

I like your ideas. Maybe some extra UI after picking your upgrade? Like two buttons on the bottom right of the screen: one to teleport back to the middle and another one to start the next round?