Loved the concept, and was completely hooked for like half an hour. The visual style is very interesting too. Following is some feedback:
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A tutorial would’ve been good initially since the UI menus were a bit involved. But I managed to get it by reading the itch page which was also well designed.
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I think the progression is a bit off because I had to do multiple trips in the first area, and then after a single trip in the second one, I was able to max out all upgrades. But this is always hard to get right in a jam.
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The bullets feel a bit wonky. I think the whole game just lacks a bit of polish although the core loop is super fun.
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Initially there was a bug where I couldn’t pick up any of the currency rocks and had to restart.
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Minor UI bug in the defense upgrade tab; if you use one option, say add new module, then once its done, I can’t select the other option to upgrade it. Instead, I have to come back to the menu and re-enter to get the selection.
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Some audio and SFX of course would make it really immersive.
Overall, I had fun! I look forward to seeing this improved if you decide to work on it further.