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(3 edits)

Loved the concept, and was completely hooked for like half an hour. The visual style is very interesting too. Following is some feedback:

  • A tutorial would’ve been good initially since the UI menus were a bit involved. But I managed to get it by reading the itch page which was also well designed.

  • I think the progression is a bit off because I had to do multiple trips in the first area, and then after a single trip in the second one, I was able to max out all upgrades. But this is always hard to get right in a jam.

  • The bullets feel a bit wonky. I think the whole game just lacks a bit of polish although the core loop is super fun.

  • Initially there was a bug where I couldn’t pick up any of the currency rocks and had to restart.

  • Minor UI bug in the defense upgrade tab; if you use one option, say add new module, then once its done, I can’t select the other option to upgrade it. Instead, I have to come back to the menu and re-enter to get the selection.

  • Some audio and SFX of course would make it really immersive.

Overall, I had fun! I look forward to seeing this improved if you decide to work on it further.

(+1)

Thank you! I’m glad you liked the game :)

I was planning to add an introduction sequence to explain everything but ran out of time

Same for the progression, but that’s only because I have a terrible sense of priority and set the price for everything at the last moment ’^^

I’ll try to rework the economy and add some sounds and musics once the jam is over