What a cute little game!
The art style is adorable and the gameplay is fun
Great job!
Thank you! I’m glad you liked the game :)
I was planning to add an introduction sequence to explain everything but ran out of time
Same for the progression, but that’s only because I have a terrible sense of priority and set the price for everything at the last moment ’^^
I’ll try to rework the economy and add some sounds and musics once the jam is over
For your first game it’s a nice little platformer.
As someone who uses an AZERTY keyboard myself but you should probably prioritize QWERTY next time or use something that maps to the location of the keys on the keyboard rather than to the keys itself (idk how that works in Godot)
Also as other people have already said, between movement, scaling and potions you need 3 hands to play this, you should probably put the potions on left/right arrows or A (Q on QWERTY) and E. (Also space to jump is probably better)
Other than that changing the size of objects in the level is an interesting concept, good job!
Thanks for the feedback!
For the theme I didn’t interpret “scale” literally as in size but more like by upgrading your ship you are “scaling up” your power and you can fight stringer ennemies. Not to most direct interpretation for sure but that’s the way I got inspired
Also yeah if you don’t upgrade your defense enough you’re gonna get killed instantly, I thing for the purpose of the jam not allowing the player to respawn was a big mistake on my part
Originally I had an idea that fitted the theme better where your ship could scale supper big or supper small and at each size you would be fighting / collecting different things but I didn't went for it because I felt like if wasn't adding much in term of gameplay compared simply travelling between biomes
Thank for playing :)