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(+2)


That was clever! The mixture of block-fitting and residency management was engaging and stimulating, and the quick difficulty curve is perfect for an arcade-style game. The fish are also charming!

I couldn't figure out why certain builds had larger residencies than others (like how to tell the 1x1 that holds 3 anchovies versus the 1x1 that only holds 1 anchovy). That might just be me.

I'm not sure why, but by the end, my view zoomed out much larger than I could actually build/destroy. It was a little awkward.


All-in-all, great work!

(+2)

Thank you for the kind words! I'm glad you enjoyed our game!

In terms of the camera (/grey OOB area you can see around the edges).... we, uh, never expected anyone to make it that far in this build, so we didn't really stress test the limits! Great job!
I already want to rebalance a lot of the house capacities (mostly for catfish) so I'll keep the size/capacity discrepancy in mind! We had to rush a lot of the houses because of the time limit, unfortunately. Thank you for the feedback.