I was a little surprised to see an options menu in a game jam game, but turns out we needed it. After swapping from cinematic, the game ran smoothly. There's some jank in many places, but I'm very much impressed by everything on display. The biggest hiccup was stopping the cursor with precision: it kept going and would blow past the stretch radius, causing a reset. I'm most impressed by the way you managed to catch problematic ant placements and reset their position without breaking flow. Cheers to the level design as well. Great job!