Hi there, this is phenomenal!
Just curious, I use a wallet system to limit, then gradually expand the player's funds as the game goes on. Is it possible to add conditional checks or a common event after the plugin closes that would allow the player to transfer the excess money elsewhere?
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I could see two ways of doing this:
You could have a parallel process running in the scene that checks if your money is above the wallet limit and subtracts the difference.
You could check "use variable as currency" and implement a chip system. The player buys chips when they walk in, then cashes them out when they leave (like in a real casino). Then you could just add a conditional check when they cash out that transfers their money to a bank.