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reflector88

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A member registered Sep 04, 2023 · View creator page →

Creator of

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It was largely due to space constraints--everything would have been really small and hard to click if I included the single-roll bets. I think that, for the purposes of an RPG minigame, it's okay to simplify the game a bit.

Thanks for pointing out the bug! I've updated the plugin with a fix.

You'll have to be more specific about the problem you're having. If it's just setup, here's a step-by-step guide:

1. Extract the 2 folders in the zip to your project's root folder.

2. Open the Plugin Manager and double click an empty line. Press the Name box and select "r88_Lockpick".

3. Make sure you've set the "Item" parameter in the Plugin Settings (this is the item that represents the pick), or you'll get an error. Click "OK".

4. Make an event and open the Event Commands window. Go to the last page and click "Plugin Commands". Select "r88_Lockpick" under Plugin Name and press OK.

Now, whenever you trigger the event, the Lockpick scene should open. The minigame will only start if the player has at least 1 lockpick item, so make sure that you give them one.

Sure, what are you having trouble with?

I could see two ways of doing this:

You could have a parallel process running in the scene that checks if your money is above the wallet limit and subtracts the difference.

You could check "use variable as currency" and implement a chip system. The player buys chips when they walk in, then cashes them out when they leave (like in a real casino). Then you could just add a conditional check when they cash out that transfers their money to a bank.

Poker has some keyboard controls (1-5 for HOLD and Space to DRAW). 

In Roulette there are hundreds of different bets, so it's not feasible to bind bets to keys. The best option is probably to have an arrowkey-controlled cursor to simulate mouse movement. I don't have the time to implement something like that right now, but I'll keep it in mind for the future.

I've updated the plugin. I don't know if the update will fix your issue, but try it out and see what happens.

If it doesn't, then there might be a plugin compatibility issue (which I can't really fix, unless I have access to your project).

Yes, it should.

Can you send me a screenshot of the exact settings you're using (or, if possible, a project that has the bug)? I'm trying to reproduce the problem, but it's currently working on my end with the controllers that I own.

Hey, I've just updated the plugin with some new options. You can now hide the number of items.

Roku, I've updated the plugin and added a "Facing in a Line" option.

Davey,

It works with moving things as well. Note that the sensor only checks once (you have to set the event as a parallel process if you want it to check continuously), so I recommend you put your custom route in the sidebar instead of using the "Set Movement Route" event command.