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(+1)

Great fun ! The mind design reminds me of the old gambit system in FFXII which I loved :) Game is a little overwhelming at first, you don't really have time to study where to give points, I ended up haphazardly putting muscles into things that I wanted to find and skin in the others, also it's not immediately obvious that the more points you put in a creature the longer it will take to build, more points feels like a reward at first but you can't always put in all the points available. The stat system may be a overly complicated for the purpose of the game All in all it's a pretty nice, creative game with great art, congrats !

(+2)

oh man you're the FIRST person to mention the system I based it on! Yes, the system is too complex for the time you get at the start. I had a vision for the game applying pressure at the start, but ultimately that was the wrong I think. In v2.0 which will be live post jam there is a menu pause and enemies don't spawn until you have at least one critter.

Thanks for playing, the FFXII callout has made my weekend haha