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Lilian Cartellier

173
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10
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14
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A member registered Jul 15, 2017 · View creator page →

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Someone seems to have been able to play it, but I don't see a game here ?

Love the concept ! It's a bit hard to grasp at first, especially if the first beats not doing anything

Fun concept ! Like the art, character reminds me a little of the To the moon saga. Controls for putting out a fire are a little bit bothersome though, it takes a bit away from the fun

Really love the atmosphere on this one, the art really conveys the ever-increasing doom that you bring about. Most thorough entry in the "eat bigger and bigger stuff" category

You win this time, Godot users, you win this time...

Really great level design ! As you go by the same places you can see that each block has a reason to be there, that's pretty neat. Art is also really nice, it really conveys the increasing absurdity of the size of the guns

Game is really polished with a fun concept, congrats ! Maybe it would have been better to know how much of a chance tomatoes have to trigger, but then again maybe it's better to have it as nice unpredictable bonus

Love the concept, and that it's simpler and more to the point that the fruit delivery concurrent x) could have done with more level. Also in the last level, the hole moving makes it easier, not harder. Maybe for a last level the hole could have stayed in an hard-to-reach spot

Seemed fun, but couldn't change the range. Tried to smile but didn't understand what it did

Awesome concept ! The game is a bit difficult though, you're overwhelmed as soon as the tutorial finishes. The slow rotation around the planets is most responsible I think, if you miss a launch window it's frustrating to wait a complete rotation before being able to try the same launch

Nice simple shooter, the asethetics are sober but well put together, I just think the shrinking could have taken a more important part of the gameplay

Fun concept, too bad you didn't have time to do more levels, it feels more like a tutorial right now. Also I didn't seem to be able to defeat the boss ? Waited quite some time and the falling down never happened

Nice entry in the "scale your environment category" ! Environment art is pretty good and the music is really soothing. Puzzles are fun but sometimes I think the solution is too easy or I missed the point (I used the exact same solution for the two puzzles with lasers, the green one didn't prevent me from using it, and in the last level I simply created a bridge, I don't see what the laser in there was supposed to prevent me from doing)

Nice puzzles ! But now I'm hungry T_T. Also the concept of sub puzzles clearing a part of the level and being used in other parts is pretty cool

Yeah we thought about that and decided it was too difficult to avoid some specific ship parts from being damaged. Thank you for playing !

Nice concept, and the music is really soothing ! Maybe flowers should take more time to grow but earn more to recreate the calming feeling of growing a garden and harvesting flowers, as it is it feels a bit like whack-a-mole when you have a bunch of flowers. Also, is there not a way to cancel a misplaced land besides resetting the whole level ?

Yeah, designing the sound ourselves, and generally putting more time into it for the areas we can control (like mixing) would have been a great plus if we had the time. Glad that other than that you liked it !

Like the concept and the puzzles seem really fun, however I gave up after the first one, having spent way too much time making it work, I just didn't feel like solving way more complex ones. Controls feel a bit tedious, resetting the elements when you hit the reset button would be a great improvement, slowly replacing dominos didn't feel really good. That said, I'm not much for construction games like this in real life, I don't have the patience. Maybe others would find that this recreates the experience just fine

Cool concept, I like that there are secret stars (or maybe I'm just blind ahah)  and you can just skip stars that bother you

The concept of scaling difficulty felt intriguing, but it is unclear what is done to that end. I strolled to 98% and then made a little mistake but it didn't feel difficulty raised very much, I had the forward key pushed and just jumped regularly. Sections feel too long, especially the first one, I almost thought that there was a bug and that nothing was going on, especially since the progress bar only updates after each section

Nicely done ! Building ships feels nice and the sense of progression is great ! Could do with a little background music and maybe a way to get paid besides building ships, or building several at once, because building the really big once feels a bit slow and you can't progress before it's done even though you have lots of asteroids fragments

Fun game ! The music is pretty relaxing. There seems to be a bug when you rotate a piece, it doesn't seem to be dropped from the same spot, this makes it a little more difficult than it should be

Nice and creepy ! Art is on point and good music and sounds really add to the experience. The only thing is that the lamp mechanic isn't used very much, you end up almost not using it at all

Game seemed fun, but camera doesn't follow my plane after 1000 points, which makes it pretty short

Unusual indeed x) Not a revolution, but fun enough

Nice concept ! Are and music are really great ! Good thing you included controller controls, PC wall jump is the worst

Best name in the jam ! Game himself is also really great, concept is simple but addictive. Only thing is that the rotation of the pieces you place can be a bit frustrating

Great concept ! The chance system is really fun with the absolute monsters it can come up with. Art and music are also really good. Well done !

I've seen some "you can alter the world" puzzles but this takes it to a whole new level ! Amazing ideas and the art and sounds are really polished as well. The only thing I missed was a way to say "never mind, don't use this cut", I lost many tools to cuts that lacked one tiny bit of ground and had no choice but to completely restart a sometimes fairly long puzzle. Other than that, it's really great !

Beautiful, fun, relaxing game, congrats ! It even teaches a little bit about photography, that's neat

Me : soooo you cut things in half ? That's it ? Also me : plays this for half an hour. Nice job ! i did encounter a bug where the game misses a few pixels in the cut or something and thinks that I made a cut with 100% on one side, other than that the execution is flawless

Great fun ! The mind design reminds me of the old gambit system in FFXII which I loved :) Game is a little overwhelming at first, you don't really have time to study where to give points, I ended up haphazardly putting muscles into things that I wanted to find and skin in the others, also it's not immediately obvious that the more points you put in a creature the longer it will take to build, more points feels like a reward at first but you can't always put in all the points available. The stat system may be a overly complicated for the purpose of the game All in all it's a pretty nice, creative game with great art, congrats !

Seemed fun, but I couldn't make the gun work, even though I tried many buttons. Is it not the mouse to fire ? Also 1/2/3 didn't seem to make me switch guns

Hi there ! Seems we started on kinda the same premise, but ended going in different directions, that's interesting ! I like that yours have automatic battle resolution, it focuses the game on the building part

Nice game ! Though sometimes it's hard to understand what makes a house stop. Some houses stop as planned when touching a house, some keep growing, pushing the other ones, and you have to actively but a lot of other houses around them to stop them from becoming an absolute housezilla

That was fun ! It did feel a little bit like driving on ice though, and the big form didn't help me that much on the boxes, I always ended up crashing into them and moving them a little but almost completely stopping

In the meantime you're allowed to update your page's description, just not upload a new build

You can keep the button pushed while in the shmup mode, and that won't skip the dialogue. But yeah good idea, we could put in a second or two in the briefing scenes where clicking does nothing, to prevent fast clicking to skip dialogues

Hmmm I'm not sure, if it's a bonus of 3 I might just have thought that it did nothing because the level was still low after picking up the battery, and not realized that it did help a little