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bitbark

157
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14
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A member registered 80 days ago · View creator page →

Creator of

Recent community posts

Thanks for playing :) it's a long game so no worries on the rating haha

nicely done, awesome work!

We were expecting some puzzle mechanics on the positioning of your friends, but they can clip through the walls.
great pixel art!

The swapping mechanic was an immediate moment of joy for me, felt intuitive and relaxing. I always enjoy breaking peoples puzzles on stream and seeing their reaction, so that a bonus point for me :D 

it wasn't challenging enough.  but we loved that  you've used word "Scale" in 2 different ways, very  clever!

Stylish game!

Thanks for playing! I really wish I could nerf the values for the last levels, so people can see the ending, The game progresses quite fast at first, but I can understand the last level being a bit long for some players.

Thanks for positive feedback, already got 2.0 underway :)

cool concept, it was a bit hard to control both of them at the same time!

Loved how you solved the dog animations in the topdown view. escaping from the owner felt genuine. lovely game.

Very satisfying hit responses, I liked seeing my sword get so big it broke the map, would like to see a health bar, some more enemy types, maybe some more weapons, but this is a great start to a small active survivorlike project! Well done for the time frame and your for your first jam this is a great delivery! 

We loved the grid system, it was a head scratcher first time with the scaled down boxes,
 before realizing the solution! very good puzzle game

Very cute game! it goes well with the thumbnail. We loved it

Such a huge effort put in there from the art side. awesome work!

Thanks for playing! Those two games are a such a compliment!

As soon as the constraints turned up I was very impressed, nice job! I wonder which play tester found it hard enough to warrant the stars when you get things right though, I am happy they were there as I was struggling with some of the connected ones. Whoever added those stars, good job! 

This games very cool! As others have said it would be nice to have an indication of what can grow/shrink but apart from that it's well done :) 

Thank you for the kind words! Already got a post jam version ready to go and a lot of ideas for a follow up!

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Amazing visuals and presentation, the music was genuinely a bit unnerving. Opening cutscene blew me away!

I did find it a bit hard to stay alive though and there were huge lag spikes

An interesting taking on scaling, when I played I think only my collider was scaling I didn't seem to get bigger? Not sure I might be missing something :D 

Random generation worked OK for me, I didn't see anything buggy or anything like that except a few apples in walls. Took me a bit to realise I was supposed to go to the door and not just collect apples :D 

A fun little survivorlike, I think I managed to become immortal just with projectile size haha, not that is feels bad in a survivor game to be an unstoppable wrecking ball 

Couldn't really get the timing down to get very far, but I can see the intention and the presentation is very nice! I love the theme of the Kobans, iconic coin design haha

Reminds me a lot of a simplified version of Slipways, which is a fantastic game so this is also pretty fun! Hazardous areas are a nice addition to the formula

Crazy achievement for a 96hr jam. Easily the most visually impressive 3D entry I've seen so far. The use of shadow is great, well done!

Thank you for the lovely comment and thank you for playing!

ooo an evolve button is an interesting idea! thanks for that :) 

Glad you enjoyed!

I think by the end, maxing the most relevant ones + brain is pretty viable. But it's very difficult to make a game like this challenging & easy to understand, if the stat requirements for things were tighter, the game might be a bit too confusing/difficult for a jam entry.

Glad you enjoyed though!

Ah you got to us! Thanks for playing, you really did go through your entire queue haha 

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Yes, there is an ending! you can have a look at the video if you don't feel like another full run. Thanks for playing!

Thank you! Yes a way to easily tell what each minion is is in the post-jam to-do for sure :) Glad you had fun!

Incredible, especially for the timescale. No notes! You delivered a game I think a lot people were trying to make, but actually delivered it, and did a great job

What a polished game! Unbelievable the level of art polish here, Gobba is adorable, the dialogue and themeing are fantastic. Really well done!

Really like the implementation of the movement and grabbing, nice use of assets, clear visual design and I always knew what I needed to do, never felt lost. 

That said, lack of checkpoints meant I didn't get to finish, would love to see the end! 

My mind boggles thinking about implementing a mechanic like this, especially in 4 days. Amazing work!

Good game! Lots of potential here for additional mechanics easily applied on top. Maybe the king can get special abilities, maybe having multiples of the same type of unit (letting me pick what I get) can give bonuses like Autochess/Just King.

Really good for two days! Well done!

Challenging, I wanna see someone beat hard mode! The mechanic of scaling yourself works very well, no strange bugs or inconsistent movement, well done! 

Keeping the population down is a fun mechanic, and this is the first game I played with a typing mechanic. I like the idea! well done. Though I feel like the sheep are enjoying this process a little...too much 

Thanks for playing! Options menu will be in the post-jam build for sure :) 

Got a proper belly laugh from me when the UI first popped up, this is a fantastic game. I have no notes other than it could have been a bit easier to hit the top, but maybe I'm just bad at handling my wife :D 

Hard game, but fair, with a well made mechanic. A good interpretation of the theme! Can't really think of anything to complain about at all :D Well done!

Just try the last level he says, You'll get the ending then, he says. 

Really clever take on theme, fantastic implementation everything worked as expected

I would love to see an undo tool added, as well as some options for sculpting like selection size but for a jam, this is perfect. Good job!