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Have you considered turning this into a roguelike after the jam ends? I feel like the skill ceiling of the controls is really high, and you wouldn’t have to do much unlockable content to keep the game interesting—Just the basic movement system. I could easily see this game having randomly generated layers of the tree, maybe a lower section with exposed roots or a middle section with thicker trunk sections you can move on. (But that’s just my opinion, of course! Do what you want!)

I have thought about it, I’m still thinking of ways to improve the movement as the current method has questionable performance implications and bugs(platform to platform snapping is a big one that broke during dev but I never fixed as overlapping surfaces are rare in the jam level generator)

The grappling system too has multiple points where it could be improved(for example, pivot grapple is looking real sad because of the pull being too strong)

I also have ideas for a constraint based level generator to replace the current template based one.

And of course the bats need one hell of a rework.

But yes, id like to expand further on this game with a proper full release eventually.