Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Really like this concept! Here's some notes I made throughout playing :)

Visuals & Music:

  • I like the transition between the main menu to the game when you click "start game".
  • The music is super relaxing. It's a simple but really nice loop.

Tutorial:

  • Starting the game with a "wall of text" style tutorial instead of a "teach as you go" tutorial can be hard on me as someone that struggles to focus at times. Teaching through mechanics can be hard to figure out in such a short time for a game jam, but it's something I recommend striving for as much as possible (especially for any projects outside the limited time constraints of a game jam).
  • I didn't really understand the scaling mechanic making homes of different sizes (even with hints open) until I was trying random stuff for awhile and eventually started seeing the 10 or so animals I was supposed to be making homes for finally start accepting the homes I was making.

Miscellaneous Improvement Suggestions:

  • I ended up messing up pretty early and couldn't "undo" my way out of it. With no restart button, I had to refresh my browser to restart. That normally would've been a deal breaker that'd make me click away from a game if I wasn't playing it in the game jam context to share feedback with others.
  • The "quit" button crashed the game if you play it in a browser. I've found this happens with Unity games as well. I recommend making a small little script in the future that hides things like a "quit" button if you're playing in a web browser.
  • If you get time in future jams, small SFX for things like clicking on or hovering over buttons in menus can go a long way to making a game feel more "alive" (even in menus). Same with SFX in the gameplay parts of the game.

Thanks so much for playing. These are some amazing comments and I will dfinitely keep them n mind for the future. I had no idea that quit crashed the game so I will dfinitely keep that one in mind. 
A gameplay  tutorial was definitely intended, along with more juice and fedback when clicking and placing houses. Sadly, as jams often go, I ran out of time and had to scrap the machanic that would have become the tutorial and I nded up forgetting about sfx while fxing bugs. 
I really appreciate your detailed feedback and I look forward to makig better games in the future.