Really like this concept! Here's some notes I made throughout playing :)
Visuals & Music:
- I like the transition between the main menu to the game when you click "start game".
- The music is super relaxing. It's a simple but really nice loop.
Tutorial:
- Starting the game with a "wall of text" style tutorial instead of a "teach as you go" tutorial can be hard on me as someone that struggles to focus at times. Teaching through mechanics can be hard to figure out in such a short time for a game jam, but it's something I recommend striving for as much as possible (especially for any projects outside the limited time constraints of a game jam).
- I didn't really understand the scaling mechanic making homes of different sizes (even with hints open) until I was trying random stuff for awhile and eventually started seeing the 10 or so animals I was supposed to be making homes for finally start accepting the homes I was making.
Miscellaneous Improvement Suggestions:
- I ended up messing up pretty early and couldn't "undo" my way out of it. With no restart button, I had to refresh my browser to restart. That normally would've been a deal breaker that'd make me click away from a game if I wasn't playing it in the game jam context to share feedback with others.
- The "quit" button crashed the game if you play it in a browser. I've found this happens with Unity games as well. I recommend making a small little script in the future that hides things like a "quit" button if you're playing in a web browser.
- If you get time in future jams, small SFX for things like clicking on or hovering over buttons in menus can go a long way to making a game feel more "alive" (even in menus). Same with SFX in the gameplay parts of the game.