Very creative idea, I was confused for a little while but once I understood the zoom and house scaling I found it enjoyable and relaxing.
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Creature Condos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2532 | 3.273 | 3.273 |
Style | #3140 | 3.026 | 3.026 |
Overall | #3362 | 2.926 | 2.926 |
Enjoyment | #4221 | 2.481 | 2.481 |
Ranked from 77 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You scale the buildings to fit the animals
Development Time
(Optional) Please credit all assets you've used
See description for credits
Comments
This is a really creative entry! Having the buildings scale with the zoom of the camera broke my brain for a little bit at first. I do see that you wanted/want to add a tutorial. I think once this has one, it will be the basis of a really solid management style game. One thing that I found myself wanting was the buildings to snap to the grid while I was finding their placement but that is a very minor issue. Great job!
Neat hand drawn art. Puzzles are satysfying and well designed. Great entry!
Awesome interpretation of the theme! I absolutely LOVED the art style and music, couldn't get enough of it, literally the stuff I aspire to make :D It was a bit frustrating trying to get everything to fit, and figuring out the sizes, but once those improvements are made, the gameplay would be much better. 5/5 for style and creativity! Sadly didn't score as well on gameplay but feedback encourages improvement :D
Interesting concept. I got really confused with the scaling mechanic though. I'm not sure if I am a fan of scaling objects by zooming in/out and not sure if I did that correctly, but it didn't shrink the houses all the time for me. When there are strict and specific house sizes/types the list which animal lives where shouldn't be hidden in the tutorial, but visible all the time.
Nonetheless it's a charming and relaxing game :)
Thanks for playing. I did intend for a proper tutorial but I ended up having to scrap the tutorial mechanic and ran out to time.
The houses not shrinking with you when you zoom in is a known bug, unfortunately i was unable to find and fix it n time. I dfinitely wanted the hints to be hidden at the start so that people could try and solve things themselves but it seems I didn't make it cleear enough that the hints would stay open even if you closed the tutorial so peopel didn't have to keep reopening it.
Hopefully my next game will be even better
Really like this concept! Here's some notes I made throughout playing :)
Visuals & Music:
- I like the transition between the main menu to the game when you click "start game".
- The music is super relaxing. It's a simple but really nice loop.
Tutorial:
- Starting the game with a "wall of text" style tutorial instead of a "teach as you go" tutorial can be hard on me as someone that struggles to focus at times. Teaching through mechanics can be hard to figure out in such a short time for a game jam, but it's something I recommend striving for as much as possible (especially for any projects outside the limited time constraints of a game jam).
- I didn't really understand the scaling mechanic making homes of different sizes (even with hints open) until I was trying random stuff for awhile and eventually started seeing the 10 or so animals I was supposed to be making homes for finally start accepting the homes I was making.
Miscellaneous Improvement Suggestions:
- I ended up messing up pretty early and couldn't "undo" my way out of it. With no restart button, I had to refresh my browser to restart. That normally would've been a deal breaker that'd make me click away from a game if I wasn't playing it in the game jam context to share feedback with others.
- The "quit" button crashed the game if you play it in a browser. I've found this happens with Unity games as well. I recommend making a small little script in the future that hides things like a "quit" button if you're playing in a web browser.
- If you get time in future jams, small SFX for things like clicking on or hovering over buttons in menus can go a long way to making a game feel more "alive" (even in menus). Same with SFX in the gameplay parts of the game.
Thanks so much for playing. These are some amazing comments and I will dfinitely keep them n mind for the future. I had no idea that quit crashed the game so I will dfinitely keep that one in mind.
A gameplay tutorial was definitely intended, along with more juice and fedback when clicking and placing houses. Sadly, as jams often go, I ran out of time and had to scrap the machanic that would have become the tutorial and I nded up forgetting about sfx while fxing bugs.
I really appreciate your detailed feedback and I look forward to makig better games in the future.
Interesting concept, love the hand-drawn aesthetics! Good job! :)
really cute concept ! the music and art made for relaxing vibes. I think it might be good if the hints window was always up/if the animal art told you more about what kind of house to give them though, since I found myself opening the tutorial a lot to cross reference
I really loved the music and vibes of this game, but even with the instructions I was pretty confused as to what I was supposed to do. The UI was pretty unintuitive, at least to me, and I didn't know which animal in the queue I was supposed to be building each house for, or how to trigger an animal to move in after placing a house, etc. The concept was quite cute, though!
Cozy little game, the UI is a bit confusing I thought that the animals were running away instead of living in the houses I built
This was such a short little game but I truly wanted more! It was a lot of fun once I figured it out. Glad I kept trying to figure it out because I ended up enjoying it a lot. The artwork of the little houses was also so stinkin' cute! Great game!!
Pretty satisfying puzzle once you learn the rules! I got confused by the UI at first, I didn't understand why zooming or dezooming didn't have an effect on the house I was holding, and so I wrongfully assumed that their height was fixed. It is also possible to soft-lock once you have placed too many houses and don't have any space left.^^' But I was more cautious at my second attempt, and the experience was a nice memory test and space management challenge!
Congrats on finishing your game!
My favorite parts are the lovely homes and the animal silhouettes. The animals especially, are very clear about what they are. The UI and color choices are overall very pleasant, too.
I think the controls and gameplay clarity needed more clarity. I felt like I was more guessing than actually making informed decisions. There wasn't any sort of tension as to what I built, like a limited number of places, or penalties for getting the next animal incorrect. The buildings scaling based on your zoom level didn't feel really intuitive, either. Zooming with a held building doesn't scale it, so you need to click the building again, or place it and undo, which didn't feel good, either.
I think there's a very cozy matching game somewhere in here, but that can be hard to find with such a limited timeframe. Still a very pretty entry, and I'm happy to have played it! Keep making games!
Thanks for playing. I definitely wanted to buildings to zoom with you when you held them but I couldn't get it to work reliably so I had to cut that for time. I purposy wanted there to be low tension for the game as origionally it was going to be able matching more complex shaped houses to animals but again time contraints got away from me so I ended up with only 3 shapes of house.
I'm glad you can see the potential and I'm still proud of whatt I managed even though it doesn't fully match up with the inital indended experience. Thanks again.
Idea is very good but the implementation, Not so much. The place mechanic is weird. the screen is too small. the camera combined with the scaling of the houses is also not that great. I think the idea is there. Some more work might make it better. Nonetheless It's still amazing for its time frame
I get the idea, but the execution really leaves a lot to be desired. Using the initial camera zoom to determine the size is just not great, it would be much, much more natural for the zoom/in out to be for changing the size of the houses instead. Camera panning should be a separate function entirely, I think I get why you go with this design (to add to the confusion?) but it didn't worked for me at all.
Pretty good game! I was confused at first, but I eventually managed to figure it out. Also when you zoom in, it's kinda hard to tell where you're supposed to place it.
Overall had a fun time!
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