This is such a stylish game! I can tell your team had a really fun time this game (hopefully that's correct) and it oozes into this game. It's got a lot of personality :) but I clicked on the ads and it broke my heart :(
I also really your implementation of the scale theme - it's really trippy and surreal. I'd love to see how your team would take the scaling idea further if you were to continue working on this game! I agree with a few others in that I had a hard time understanding how to use the bullet sucking move and the feedback did feel a little inconsistent. But all in all, I really love this game's style and your team should give themselves a big pat on the back, especially the artists!