Here comes some critisism as I want to beat that game on steam next time :P
Gameplay:
It's the best mechanic and movement I've seen on this jam. Moves are fluid and responsive, this attack is amazing and it leaves a lot of room to having fun and making cool moments with it. Game itself is challenging, but not ragequiting (you did great job with the checkpoints). However I found it difficult with how game describes itself. I know it might be my fault, but there are thousands of types of people that play games and some will understand some signals and others won't, so when I got first crystal game told me to bring it to altar. I had no idea that I've already been to altar (I thought I will find it later in game) so I just went for second crystal and then I got it (there was no werewolf cutscene). I went then for third crystal, but I couldn't move that fricking stone so I was tinkering around the map again and finally I found altar. Then I had to go back to crystal nr.2 again as it didn't register after first time. And finally I went for that third one. The problem was that STONE which I would only push by smashing jump + attack + right arrow and it was barely moving (dunno if it should be like that). So when I pushed it to lava after like 10mins I fell to lava with that stone and that's how I quited playing. I know that it's probably problem of my misunderstand, but just wanted to let you know why I couldn't beat the game.
Graphics:
Art is amazing. I love detail made with all the particles, shaders and wonderful pixelart. There are just several tips I would give. Imo if you added some leave falling particles to menu like in the first map it would add a lot of life into it. Also the only aspect of your game that hurt my ethetics was the minimap. Maybe it would be better to paint it with the pallet you used for your game, so when there is that first map, this yellowish/orange color might fit it better than green. Same with other parts. That's probably everything I thought about. Great job there ;)
Audio:
Music and sounds were great and fitted game perfectly. I had just problem with first map music, as it fitted the game to the moment we were bitten by the werewolf. After that it was a bit too calm as for situation we are going to change into not that cute doggy. Maybe you could think about adding 1 more track that would play after that scene.
Innovation:
I really like the idea of the game and plot (I saw the ending on the stream). Mechanics are kind of like in hollow knight which is a great plus and I wish I was a speedrunner as that game is perfect for that.
Theme:
That's a great response to theme :)
Amazing game. I wish you make that into a full game one day and also I want to know if there is a way to push that fricking stone faster xD