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Thank you for sharing your opinion; it's always valuable to know what players think. However, I personally don't quite agree. I follow a minimalist and simple philosophy—the game's mechanics and objectives are so straightforward and clear that I don't believe a button to reveal the answer and choose the height at ease is necessary. Part of the challenge lies in making the decision in the moment. Given how simple the game is, I think having that option would make it more boring and slow after just a couple of rounds. I prefer a more agile and streamlined gameplay. I also find that offering too many options (raising, lowering, and revealing the height) for something so simple would be cumbersome.

That said, thank you so much for your opinion and feedback! Even if I don't agree, I'm always interested in knowing what players think about the game :)

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It was just a suggestion, players may get bored of always failing, as some could have a good spatial observation and other could not. But this can only be seen after testing with a good number of players. My suggestions does not mean that it has to be available for all the game, you could have easier levels where you can get a bit of help. once player gets good at that, then the aid is not there anymore.  My suggestion was more like the player to have a bit more of time to assess, not necessary to be able to lower.

(+1)

So thank you very much for your contribution and comment ;)