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Hey there! I really like the idea of connecting enemies together to chain damage/score bonus. The game just never really scaled up in difficulty, so it never felt necessary or strategic to use (at least as far as I played). I would say scale up the difficulty a bit faster, and it might be interesting to destroy all connected enemies at once to incentivize doing more. Great entry, it was fun!

Thanks for playing, I'm glad you liked it!  Yeah, it takes about 5 min to really feel the speed up, which is way too long.  Classic jam issues of running out time to tune number and make a separate tutorial so the game could start faster.  Hopefully work on it post jam moves at a faster pace that I made the game.