Hey there! I really like the idea of connecting enemies together to chain damage/score bonus. The game just never really scaled up in difficulty, so it never felt necessary or strategic to use (at least as far as I played). I would say scale up the difficulty a bit faster, and it might be interesting to destroy all connected enemies at once to incentivize doing more. Great entry, it was fun!
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Thanks for playing, I'm glad you liked it! Yeah, it takes about 5 min to really feel the speed up, which is way too long. Classic jam issues of running out time to tune number and make a separate tutorial so the game could start faster. Hopefully work on it post jam moves at a faster pace that I made the game.