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(+1)

Very nice pixel art, but the gameplay feels pretty rough. Wish the cooldowns on actions weren’t so long (especially on the reflect move) or were at least shown on the screen. Godot’s built-in progress bar nodes could probably be helpful for such things. The boss’s projectile move was nice, giving you a gap to dodge through, but its rushing and jumping attacks seemed too often undodgeable. It was, in fact, EZ for him to kill me every time…

Again, though, very nice pixel art. (I didn’t recognize Suika in the thumbnail, having only seen her a few times in some fangames, but when I saw the title screen I was like “No way…”) And the size switching mechanic seems cool too, especially with each size having a different ability. Execution just needs some polish.

Didn’t expect to see another Touhou related game in the jam! I made one as well, ha.

(+1)

Thanks for playing our game.The boss is a bit unfair especially the jump and then mid air stop.We did plan for a cooldown bar for the deflect but was too late.The sprites did they take longer than I expected to be made.