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(+2)

Really cool game, everything feels super polished and satisfying, just a few notes on the gameplay. Namely, the hook's vertical hitbox should be just a bit taller, as there's been plenty of times where it visually hit something but then I fell down to the ground awkwardly after, and it should also spawn a bit closer to the inside of the robot. Also, it would be nice to have a visual indicator for when you can grapple (the robots light's turning on when they have it and off when they don't would be a nice touch!) Overall though, super fun platformer, feels really great, could absolutely be an awesome full game if you wanna work further on it!

(+1)

thanks for the super kind words and detailed feedback!

completely agree with everything you said.

something that we thought about only later was to have a system to highlight the target that you would hook onto if you fire the hookshot at any given moment - that would completely remove all ambiguity (yes, on top of potentially also tweaking the hitboxes a bit more).