I really like the artwork, the textures, and the character designs. The puzzles are little challenging because there is not enough user experience (Visual/Audio) that helps understand what I can interact with and what not and it was really to forget that I can jump since I only need to use it once. I found it hard to understand what genre or type of game it was trying to because it had a little bit of everything: exploration, puzzles, platform, but each one was mainly use once and not really consistently together. I would recommend to try to find a way to unite all of these gameplay mechanics.
Viewing post in Witch Scale?? jam comments
Thanks for playing and for the feedback! We will include a little more hints to the abilities and guidance for the player after the voting period. As for the genre of the game, we did intend to do a little bit of everything and wanted to make it a mini 2-level standalone story.
An issue that we've just discovered while you were playing is that the ending cutscene did not trigger for some players (see first screenshot), depicting the player making some new friends and exiting the forest after the mini ordeal (perhaps a little closure that most players are looking for).