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GibbsGrubbs

43
Posts
1
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A member registered Jul 06, 2024 · View creator page →

Creator of

Recent community posts

Thank you for playing and for enduring the lag! And thanks for the feedback! We're working on an updated build with better optimization, more guidance/hints for the puzzles, as well as a better flow to access the ability menu.

Thanks so much for playing and very glad that you've enjoyed the game! We've also scattered small references throughout the game, hopefully you've spotted them!

Thanks a lot for playing and for the comprehensive feedback! We're glad that you enjoyed it!

You're right that the game is a bit unfocused -- we went in with that intention of making a mini story by attacking the jam theme ('scales') in every sense of the interpretation (might be a little too meta :D), which also reflects the nonsensical nature of Alice in Wonderland.
Another issue that we've just discovered is that the ending cutscene did not trigger for some players (see first screenshot), depicting the player making some new friends and exiting the forest after the mini ordeal (perhaps a little closure that most players are looking for).

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Thanks for playing and for the feedback! We will include a little more hints to the abilities and guidance for the player after the voting period. As for the genre of the game, we did intend to do a little bit of everything and wanted to make it a mini 2-level standalone story.

An issue that we've just discovered while you were playing is that the ending cutscene did not trigger for some players (see first screenshot), depicting the player making some new friends and exiting the forest after the mini ordeal (perhaps a little closure that most players are looking for).

Thanks for popping by and giving a go at our game! And thanks for the feedback!

Sorry for the lack of instructions for the puzzles, we will include a little more hints and guidance for the player after the voting period. Though we wanted the player to explore the world a little by themselves and try to piece out the puzzles!

Really love the simple yet effective gameplay and puzzle design! The little animations and sound also really brings the game to life!

Love how the game was able to add interesting complexities to a simple scaling concept! Also enjoyed the complementing art style and background music

Love the visual style, sound design, and the very creative gameplay manipulating the scale of shadows to alter the platforming levels in the dream-world! Amazing work! Hoping to see this idea further expanded on

This game be sussy skibidi rizzing no cap!

Love the conceptual idea and the design style of the game! Unfortunately I got obliterated as soon as I encountered an enemy... Hoping to see the idea being expanded upon in the future because it looks really promising!

Thanks for playing! Glad that you enjoyed it!

Great job for the interesting concept and for putting this together! Hoping to see more ideas being expanded in the future!

The puzzle for each level is very well-designed! Love the gameplay and ability to scale not only the player but also the surroundings, and also requiring multiple Cubeys to work together!

Amazing game! Love the tiny little details on the movement of the cell membrane when it interacts with the walls and when it absorbs other cells! Also love the inspiration from PacMan, hoping to see an update someday where we could attack the bacteria!

Thank you! Glad that you enjoyed the game!

Glad that you like it! Our artists and composer have pulled of some amazing work!

It's a simple but fun take having the scale of two characters connected to navigate the level and solve the puzzles! Hope to see more of the mechanics being expanded in the future!

Seeing the snail rolling back into its shell was the most satisfying feeling! Simple but awesome gameplay!

I really love the cute designs with the pastel palette and music! Great job!

Cozy building-sim with great controls! Looking forward to see the updated contents!

Very glad that you enjoyed it! We wanted to do something silly and light-hearted, and thought why stop at one scale when we can put in as many SCALEs as possible! :D

Thank you for playing!

Thank you! Sorry for some of the confusion and lack of instructions, we will include a little more guidance for the player after the voting period!

Thank you! It was not too gameplay heavy, we went with a slightly more explorative type of game

Thank you!

Thanks for playing! We wanted the player to explore a little and try piece out the puzzle!

Thanks for playing! Glad that you enjoyed it!

Interesting puzzle designs and fun writing from the narrator! But what did poor Kira do to deserve all these snide remarks?!!

The scaling mechanics is very well done and responsive!

Very simple but satisfying gameplay!

Enjoyed the classic art style and simple gameplay!

Love the idea of being able to manipulate the scale of objects to solve the puzzles! Enjoyed the atmosphere created by the art and music as well

Love the level design and controls! The upbeat music also fits really well!

Love the concept and tone of the game. Nice use of shaders when moving behind objects! Though quite sure how the jam theme was implemented here.

Very interesting mechanics to have everything inside mirrored outside! It's rather buggy (my frontloader flew to the sky for no reason) but great job nevertheless!

Great job! Reminds me of the classic Chip's Challenge!

Very interesting take on the jam theme to require balance between attacking and fixing!

Interesting character and puzzle designs with a very fitting cautionary BGM!

Interesting character and puzzle designs with a very fitting cautionary BGM!

If you like puns, give our punny game a try!