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GibbsGrubbs

59
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10
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A member registered Jul 06, 2024 · View creator page →

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Very creative puzzle designs and theme interpretation! The music selection also nicely complements the atmosphere of the game, well done!

I really loved the level and puzzle designs! I especially loved 2 instances when there was an awesome change in the level -- when the shelf fell and when the vent open to create a checkpoint to the fan! Playing from the cat's perspective also nicely accentuates the scale of the level. I can totally see a real cat climbing every climbable surface and leaving nothing in the house unturn. Good job!

Loved how the art design, sounds, and level design come together to set a peaceful tone for the game. It also complements nicely for a moment to ponder and for the search of one's true identity. Well done!

The controls are feels nice and responsive, which goes really well with the tempo of the game. Loved how successfully hitting an enemy gave a really satisfying boost, it's a speedrunner's dream! The level designs were also well thought-out with a balance between challenging and speedy segments. Hope to see more levels and possibly more abilities/mechanics! Well done!

Love the varied mechanics of this game! The enemies, abilities, and puzzles were very well-designed! Hope to see more levels for this game!

Love the goofy walking animation! Good job on implementing all the different mechanics on the car!

Really love the care and effort put into crafting this game! Everything from the art style, the sounds, to the narrative design draws you in. The answer to the puzzle was a little obscure, but great game nonetheless!

Very interesting blend different gameplay with an interesting interpretation of the jam theme!

A short and sweet escape room type puzzle! Hoping to see the game further expanded with puzzles of increased complexity!

I really enjoyed this game -- everything from the art style, the gameplay, to the boss fight! Loved the unique take on hidden elements revealed through echolocation. The choice of colour for the hidden elements was well-selected, making their discovery very satisfying! The boss was also very well-designed, with a very interesting move set. All in all, excellent game and hoping to see more of it!

Beautiful storytelling and great atmosphere! Loved how solid the sounds and cutscenes were. The game also sort of reminds me of "Memento"!

Nothing like a good ol' beat em' up. The sound and visual effects are so satisfying. Love the takedown too! Wished it was a little longer! Well done!

Never would've thought I'd play a game about job interviews. Nailed the vibe, a must-play to help prepare for any job interviews in the future! Well done!

Fun little cute game! The art style, music choice, and sfx goes well together. Also interesting take on using package delivery for the theme interpretation. Well done!

Love the highly-polished art designs and animations, with each room having their very own characteristic! The puzzles and task move the plot along, though they were a little straightforward. Very well done nonetheless!

Very satisfying stealth puzzle! Can't get enough of it! Wished we could do some cool trickshots with multiple ricochets :D

Thank you for playing and for enduring the lag! And thanks for the feedback! We're working on an updated build with better optimization, more guidance/hints for the puzzles, as well as a better flow to access the ability menu.

Thanks so much for playing and very glad that you've enjoyed the game! We've also scattered small references throughout the game, hopefully you've spotted them!

Thanks a lot for playing and for the comprehensive feedback! We're glad that you enjoyed it!

You're right that the game is a bit unfocused -- we went in with that intention of making a mini story by attacking the jam theme ('scales') in every sense of the interpretation (might be a little too meta :D), which also reflects the nonsensical nature of Alice in Wonderland.
Another issue that we've just discovered is that the ending cutscene did not trigger for some players (see first screenshot), depicting the player making some new friends and exiting the forest after the mini ordeal (perhaps a little closure that most players are looking for).

(2 edits)

Thanks for playing and for the feedback! We will include a little more hints to the abilities and guidance for the player after the voting period. As for the genre of the game, we did intend to do a little bit of everything and wanted to make it a mini 2-level standalone story.

An issue that we've just discovered while you were playing is that the ending cutscene did not trigger for some players (see first screenshot), depicting the player making some new friends and exiting the forest after the mini ordeal (perhaps a little closure that most players are looking for).

Thanks for popping by and giving a go at our game! And thanks for the feedback!

Sorry for the lack of instructions for the puzzles, we will include a little more hints and guidance for the player after the voting period. Though we wanted the player to explore the world a little by themselves and try to piece out the puzzles!

Really love the simple yet effective gameplay and puzzle design! The little animations and sound also really brings the game to life!

Love how the game was able to add interesting complexities to a simple scaling concept! Also enjoyed the complementing art style and background music

Love the visual style, sound design, and the very creative gameplay manipulating the scale of shadows to alter the platforming levels in the dream-world! Amazing work! Hoping to see this idea further expanded on

This game be sussy skibidi rizzing no cap!

Love the conceptual idea and the design style of the game! Unfortunately I got obliterated as soon as I encountered an enemy... Hoping to see the idea being expanded upon in the future because it looks really promising!

Thanks for playing! Glad that you enjoyed it!

Great job for the interesting concept and for putting this together! Hoping to see more ideas being expanded in the future!

The puzzle for each level is very well-designed! Love the gameplay and ability to scale not only the player but also the surroundings, and also requiring multiple Cubeys to work together!

Amazing game! Love the tiny little details on the movement of the cell membrane when it interacts with the walls and when it absorbs other cells! Also love the inspiration from PacMan, hoping to see an update someday where we could attack the bacteria!

Thank you! Glad that you enjoyed the game!

Glad that you like it! Our artists and composer have pulled of some amazing work!

It's a simple but fun take having the scale of two characters connected to navigate the level and solve the puzzles! Hope to see more of the mechanics being expanded in the future!

Seeing the snail rolling back into its shell was the most satisfying feeling! Simple but awesome gameplay!

I really love the cute designs with the pastel palette and music! Great job!

Cozy building-sim with great controls! Looking forward to see the updated contents!

Very glad that you enjoyed it! We wanted to do something silly and light-hearted, and thought why stop at one scale when we can put in as many SCALEs as possible! :D

Thank you for playing!

Thank you! Sorry for some of the confusion and lack of instructions, we will include a little more guidance for the player after the voting period!

Thank you! It was not too gameplay heavy, we went with a slightly more explorative type of game