Very creative puzzle designs and theme interpretation! The music selection also nicely complements the atmosphere of the game, well done!
GibbsGrubbs
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I really loved the level and puzzle designs! I especially loved 2 instances when there was an awesome change in the level -- when the shelf fell and when the vent open to create a checkpoint to the fan! Playing from the cat's perspective also nicely accentuates the scale of the level. I can totally see a real cat climbing every climbable surface and leaving nothing in the house unturn. Good job!
The controls are feels nice and responsive, which goes really well with the tempo of the game. Loved how successfully hitting an enemy gave a really satisfying boost, it's a speedrunner's dream! The level designs were also well thought-out with a balance between challenging and speedy segments. Hope to see more levels and possibly more abilities/mechanics! Well done!
I really enjoyed this game -- everything from the art style, the gameplay, to the boss fight! Loved the unique take on hidden elements revealed through echolocation. The choice of colour for the hidden elements was well-selected, making their discovery very satisfying! The boss was also very well-designed, with a very interesting move set. All in all, excellent game and hoping to see more of it!
Thanks a lot for playing and for the comprehensive feedback! We're glad that you enjoyed it!
You're right that the game is a bit unfocused -- we went in with that intention of making a mini story by attacking the jam theme ('scales') in every sense of the interpretation (might be a little too meta :D), which also reflects the nonsensical nature of Alice in Wonderland.
Another issue that we've just discovered is that the ending cutscene did not trigger for some players (see first screenshot), depicting the player making some new friends and exiting the forest after the mini ordeal (perhaps a little closure that most players are looking for).
Thanks for playing and for the feedback! We will include a little more hints to the abilities and guidance for the player after the voting period. As for the genre of the game, we did intend to do a little bit of everything and wanted to make it a mini 2-level standalone story.
An issue that we've just discovered while you were playing is that the ending cutscene did not trigger for some players (see first screenshot), depicting the player making some new friends and exiting the forest after the mini ordeal (perhaps a little closure that most players are looking for).
Thanks for popping by and giving a go at our game! And thanks for the feedback!
Sorry for the lack of instructions for the puzzles, we will include a little more hints and guidance for the player after the voting period. Though we wanted the player to explore the world a little by themselves and try to piece out the puzzles!