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A solid core concept paired with some great level design leads to a fun game! I did run into a couple bug's though. The wind in the third level blew me outside of the screen, forcing me to restart. And there were some times where the character appeared to get stuck on nothing (most notably, while passing through the tunnel in the first level). But overall, great work!

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Thanks for the comment! For some reason, the game tends to blow player out of bounds if the force applied to the player is very high, even if I put invisible barriers around the level. I dunno if it's the game engine or the collision boxes not functioning properly, but there are times where the glitches occur in one playthrough and doesn't in another playthrough.