Really cool game, impressed by how many levels you managed to put together in such a short time and how fun they were to solve.
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Scale the Windy Mountain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1330 | 3.411 | 3.411 |
Overall | #3047 | 3.018 | 3.018 |
Creativity | #3102 | 3.110 | 3.110 |
Style | #4562 | 2.534 | 2.534 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The character is a Blue Square who believes he is built to scale a windy mountain thanks to his ability to change his size
Development Time
(Optional) Please credit all assets you've used
Platformer tiles and flag sprites by Kenney
m5x7 font by Daniel Linssen
CursorType extension by arthuro555 and Bouh
Draggable Slider extension by D8H and VictrisGames
Music from "Castle Cats," "Legends of Equestria," and "Heroes of Might and Magic V"
Sounds from "New Super Mario Bros. Wii"
Other sprites drawn by me using Aseprite
Comments
Really nice concept and good onboarding/tutorial. I think it's a pretty good proof of concept that just needs some custom art and juicy feedback. The controls work fine but I think some redundant keys wouldn't hurt. I.e. scrollwheel up and down to change the size (current up/down arrow), space to continue (current enter), etc. I also wonder how it would feel like if you can transition more smoothly between small, normal and big form? What if you could lerp between them, visually but also regarding the different properties/"skills" the 3 states have? It might be worth exploring. In any case, great game!
257 seconds on the first try. I'll take it :D
It was a very fun little game!
edit: THERE'S A LEADERBOARD?! ****
I really liked it! A bit buggy, but levels are enjoyable, and playnig with wind is fun!
Completed it, and submitted my time to leaderboard - its a nice touch, and also really fun!
This reminded me of old flash games. Simple concept, but pretty fun. I do wish the player was automatically reset when you fall down pits, but it's not too big of a deal. I wonder if you could make more intricate puzzle ideas with this concept, but what you made is certainly still very enjoyable!
Fun platformer, with well-designed scaling mechanics. The music is nice and energising, and really fits when climbing upwards at the end. The inclusion of a leaderboard is impressive to have fit in within 48 hours. Some of the wind-blasts were slightly difficult to tell which way they are heading, so perhaps increasing the framerate of the animation would help, or slowing the animation down a little. But otherwise this is really good stuff!
This is probably the best, most fun implementation a mechanic I've seen a lot in this jam: scale your character and that will affect weight and jumping height. You have tuned these mechanics in a way that feels flexible and playful, and created levels that are tricky without being frustrating. Excellent work!
I like that we had somehow similar approaches to the theme. Mechanics like the wind and destroyable blocks really added a lot to the gameplay as it gave more meaning to the down/up-scaling of the player. Good job for 48 hours of work! Keep it up.
Really liked your concept, at first I expected another platformer but the wind mechanic was super fun. As some people said the middle form it wasn't really super useful. Nice entry!
The wind mechanic indeed makes the game stand out! Plenty of reasons to be one of either size besides the medium size but even that has some applications, specifically on the second windy level. I wish the petals travelled in the direction of the wind though for more visual clarity, would make it alot easier to navigate.
It could be a tad bit more polished, but the core gameplay greatly makes up for it! Very good!
A solid core concept paired with some great level design leads to a fun game! I did run into a couple bug's though. The wind in the third level blew me outside of the screen, forcing me to restart. And there were some times where the character appeared to get stuck on nothing (most notably, while passing through the tunnel in the first level). But overall, great work!
Thanks for the comment! For some reason, the game tends to blow player out of bounds if the force applied to the player is very high, even if I put invisible barriers around the level. I dunno if it's the game engine or the collision boxes not functioning properly, but there are times where the glitches occur in one playthrough and doesn't in another playthrough.
This is a great game!
Loved the light atmosphere, the idea is smart and fits the theme in more ways than one, It was fun to use each size abilities and solve the level, really really great job :)
i am the god of the windy mountain, i honed my skills until i became number 1 on the leaderboard
Very Nice puzzle platformer. Good mixture of challenge and ease to understand.
Cool plateformer, had some minor bugs while in small mode but everything is explained on the background so iwas never lost or confused with the mechanics, very good !
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