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A jam submission

Scale the Windy MountainView game page

Beat five levels with increasing difficulty to reach the top of the mountain!
Submitted by SuperBlueYoshi — 13 hours, 11 minutes before the deadline
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Scale the Windy Mountain's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#13303.4113.411
Overall#30473.0183.018
Creativity#31023.1103.110
Style#45622.5342.534

Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The character is a Blue Square who believes he is built to scale a windy mountain thanks to his ability to change his size

Development Time

48 hours

(Optional) Please credit all assets you've used
Platformer tiles and flag sprites by Kenney
m5x7 font by Daniel Linssen
CursorType extension by arthuro555 and Bouh
Draggable Slider extension by D8H and VictrisGames
Music from "Castle Cats," "Legends of Equestria," and "Heroes of Might and Magic V"
Sounds from "New Super Mario Bros. Wii"
Other sprites drawn by me using Aseprite

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Comments

Viewing comments 54 to 35 of 54 · Next page · Last page
Submitted(+1)

Really cool game, impressed by how many levels you managed to put together in such a short time and how fun they were to solve.

Developer

Thanks for the comment! 

Submitted(+1)

Really nice concept and good onboarding/tutorial. I think it's a pretty good proof of concept that just needs some custom art and juicy feedback. The controls work fine but I think some redundant keys wouldn't hurt. I.e. scrollwheel up and down to change the size (current up/down arrow), space to continue (current enter), etc. I also wonder how it would feel like if you can transition more smoothly between small, normal and big form? What if you could lerp between them, visually but also regarding the different properties/"skills" the 3 states have? It might be worth exploring. In any case, great game!

Developer (1 edit) (+1)

Thanks for the feedback! I hadn't thought about the mouse wheel scrolling to change shapes while I was making the game since I like to play games with keyboard only. So I chose the arrow keys and the WASD keys for the controls. 

Submitted (1 edit) (+1)

257 seconds on the first try. I'll take it :D

It was a very fun little game!

edit: THERE'S A LEADERBOARD?! ****

Developer

Thanks for playing my game! 

Submitted(+1)

I really  liked it! A bit buggy, but levels are enjoyable, and playnig with wind is fun!

Completed it, and submitted my time to leaderboard - its a nice touch, and also really fun! 

Developer

Thanks for the comment! 

Submitted(+1)

This reminded me of old flash games. Simple concept, but pretty fun. I do wish the player was automatically reset when you fall down pits, but it's not too big of a deal. I wonder if you could make more intricate puzzle ideas with this concept, but what you made is certainly still very enjoyable!

Developer(+1)

Thanks for the comment! If I had more time, I would've added a checkpoint system or made another level or two. Alas, this was what I was able to make within the time given in the jam. 

Submitted

i liked how you took scale to a different place 10/10

Developer

That was one of the first things I thought about while the game was during the planning phase. Thanks for the comment! 

Submitted(+1)

Cool game! Scale switching kinda reminds me of Bounce Tales

Developer(+1)

I'm glad that you enjoyed my game! 

Submitted(+1)

Fun platformer, with well-designed scaling mechanics. The music is nice and energising, and really fits when climbing upwards at the end. The inclusion of a leaderboard is impressive to have fit in within 48 hours. Some of the wind-blasts were slightly difficult to tell which way they are heading, so perhaps increasing the framerate of the animation would help, or slowing the animation down a little. But otherwise this is really good stuff!

Developer

Thanks for leaving a feedback on my game! Perhaps I should've drawn arrow-like patterns on the wind next time instead of leaves so that the player knows which direction the wind is blowing. 

Submitted(+1)

Nice use of the scaling abality!

Developer

Thanks for the comment! 

Submitted(+1)

This is probably the best, most fun implementation a mechanic I've seen a lot in this jam: scale your character and that will affect weight and jumping height.  You have tuned these mechanics in a way that feels flexible and playful, and created levels that are tricky without being frustrating. Excellent work! 

Developer(+1)

Thanks for the comment! 

Submitted(+1)

I like that we had somehow similar approaches to the theme. Mechanics like the wind and destroyable blocks really added a lot to the gameplay as it gave more meaning to the down/up-scaling of the player. Good job for 48 hours of work! Keep it up.

Developer(+1)

Thanks! 

Submitted(+1)

Really liked your concept, at first I expected another platformer but the wind mechanic was super fun. As some people said the middle form it wasn't really super useful. Nice entry!

Developer

Thanks for the comment! 

Submitted(+1)

The wind mechanic indeed makes the game stand out! Plenty of reasons to be one of either size besides the medium size but even that has some applications, specifically on the second windy level. I wish the petals travelled in the direction of the wind though for more visual clarity, would make it alot easier to navigate.

It could be a tad bit more polished, but the core gameplay greatly makes up for it! Very good!

Developer

Thanks for playing my game! Maybe I should've drawn arrows showing where the wind is blowing instead of just drawing leaves when I implement wind in my game next time. 

Submitted(+2)

That wind mechanic is what makes this game stand out. So many puzzles can be made with it plus its got to be inspired by Zelda BoTW. Being able to scale the player to resist the wind though now that's really clever. Great game. 

Developer

Thanks for playing my game! I was actually inspired by the various Mario games and fan games I've played, particularly "Toad Strikes Back" and "Super Mario 63" while I was creating my game. 

Submitted(+1)

A solid core concept paired with some great level design leads to a fun game! I did run into a couple bug's though. The wind in the third level blew me outside of the screen, forcing me to restart. And there were some times where the character appeared to get stuck on nothing (most notably, while passing through the tunnel in the first level). But overall, great work!

Developer (1 edit) (+1)

Thanks for the comment! For some reason, the game tends to blow player out of bounds if the force applied to the player is very high, even if I put invisible barriers around the level. I dunno if it's the game engine or the collision boxes not functioning properly, but there are times where the glitches occur in one playthrough and doesn't in another playthrough. 

Submitted(+1)

Amazing game, buddy! The puzzles were awesome. Let's collaborate."

Developer

Thanks for the comment!

Submitted(+1)

This is a great game!
Loved the light atmosphere, the idea is smart and fits the theme in more ways than one, It was fun to use each size abilities and solve the level, really really great job :)

Developer(+1)

Thanks for the comment! I'm glad you liked my game! 

Submitted(+1)

i am the god of the windy mountain, i honed my skills until i became number 1 on the leaderboard

Developer(+1)

You're the one who got 80.8 seconds on the leaderboard?! Wow, you're really good! O.O 

Submitted

lmfao thanks, but for some reason i couldn't get it to save my name lol so ig I'm just Anonymous Person now

Submitted(+1)

Very Nice puzzle platformer. Good mixture of challenge and ease to understand.

Developer

Thanks!

Submitted(+1)

Cool plateformer, had some minor bugs while in small mode but everything is explained on the background so iwas never lost or confused with the mechanics, very good !

Developer(+1)

Yeah, the small form had some bugs that I couldn't fix in time, but I'm glad you enjoyed my game! 

Viewing comments 54 to 35 of 54 · Next page · Last page