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(+2)

This has really great level design and core concept! I feel like the controls could probably be simplified, like there's no reason for "pickup" and "drop" to be different buttons, when you can't hold more than one item. It also felt unintuitive that objects didn't rotate with me at first, but I think it's the right decision in the end, because puzzle games should have constraints. I also quickly got used to it. I don't know if you can use that feedback for anything, but there it is. The polish really sent this up though - small things, like the blocks going red when you can't place them and such really go a long way. And I haven't even mentioned the style, which is great! Good job, man!

Tyty!! Yeah the controls were both a remnant of older concepts and a wee bit of laziness when I noticed mapping em to the same caused bugs lol Will def be keeping that in mind for the post jam patch though!