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Extendo Archipelago - GMTK 2024's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #733 | 4.000 | 4.000 |
Enjoyment | #1089 | 3.500 | 3.500 |
Overall | #1131 | 3.619 | 3.619 |
Creativity | #2251 | 3.357 | 3.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scale objects' sizes with your magic powers
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
I like how clever and enjoyable that puzzle. I feel the same vibe, like in Tears of the Kingdom on great sky island.
This has really great level design and core concept! I feel like the controls could probably be simplified, like there's no reason for "pickup" and "drop" to be different buttons, when you can't hold more than one item. It also felt unintuitive that objects didn't rotate with me at first, but I think it's the right decision in the end, because puzzle games should have constraints. I also quickly got used to it. I don't know if you can use that feedback for anything, but there it is. The polish really sent this up though - small things, like the blocks going red when you can't place them and such really go a long way. And I haven't even mentioned the style, which is great! Good job, man!
Tyty!! Yeah the controls were both a remnant of older concepts and a wee bit of laziness when I noticed mapping em to the same caused bugs lol Will def be keeping that in mind for the post jam patch though!
the visual is superrrr cool !!
Really nice work on that game! I loved the low resolution 3d aesthetic and the platform puzzling was fun. I can definitely see a lot of potential if you were to expand it further.
I think it just needs some visualization for elevation since it can be hard to tell how tall the environment is. I got stuck on the last puzzle for a bit since I misjudged the verticality of an area and thought I needed to figure out a way to get an additional block up when I had everything I needed already. Other than that, it's a pretty solid experience 😁
This was neat. I liked the visual styling on it, though the main character pretty blury compared to the rest of the game. It took me a minute or two before I realized objects could be scaled in two directions (I thought the control popup was saying either mouse wheel or buttons, not that they were different). I'm not sure the game needed lives, and some of the puzzles were a bit tedious, but in all I think this was a good entry. Good job.
Very good game. Love the visuals and level design.
Loving the cute little adventurer, on their quest across the islands. Very neat and tidy with great fundamental game mechanics! Nice work!
We love the visuals—they bring a sense of nostalgia. The game feels really polished! Nice job!
I love the visuals and how polished everything seems! Great job!
Cool graphics, nice work!