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(1 edit)

Thx you both.

We only had 1 and a half week to develop the game. The premise was to develop one minigame a day.  The Jambon-game took up way more than the planed day and the UI of the title screen also took a notch more time. Tha'ts why the Smoking Steve game had to be cut. 

But the other games (Taxxie, Franky, Chipp, Squandrick and Glerry) are one day prototypes (with some trailed bugfixes here and there and missing SFX in almost all of those games).  Nonetheless and again: All of this was only possible because of the great assets, one can find here on itch.io.