Really fun idea to have a collection telling the history of SmokeBox's ad efforts. There is so much variety here and it totally nails the concept of actually promoting the restaurant.
Play Smoke Box Box
The Ultimate Smoke Box Box's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Promoting the Restaurant | #3 | 4.422 | 4.500 |
Overall | #17 | 3.872 | 3.940 |
Actually Fun | #22 | 3.264 | 3.321 |
Sticking to the Rules | #22 | 3.930 | 4.000 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
What an impressive package! As you know we also had the idea of a mini game bundle and the ability to buy things from a shop so it was so interesting to look at the different ways we did it. - With yours we loved the QR code idea - wish we had thought of that! - and the way it was presented as a collection was really clever interpretation of the theme as well as being just beautiful to look at.
My favourite game was Honk, it's a classic game format you don't see revisited very often and it was particularly beautiful with great music.
If this is what you can do in 10 days I'd love to see what you can do in a month! We were working late nights for weeks on ours lol
Genius idea here! I love the Digital Eclipse vibes, and you totally made it feel like the Smoke box is real! I love how you used the fact that the Smoke box has this extensive history in such an intelligent way! Definitely one of the best promotions of the brand! Also making so many different good games must have been an insane amount of work, amazing!
Cool presentation as a interactive documentary-esque collection of minigames!
Thx you both.
We only had 1 and a half week to develop the game. The premise was to develop one minigame a day. The Jambon-game took up way more than the planed day and the UI of the title screen also took a notch more time. Tha'ts why the Smoking Steve game had to be cut.
But the other games (Taxxie, Franky, Chipp, Squandrick and Glerry) are one day prototypes (with some trailed bugfixes here and there and missing SFX in almost all of those games). Nonetheless and again: All of this was only possible because of the great assets, one can find here on itch.io.
a really interesting way to present your game and its impressive how many different games you are able to pack in here
Just watched the stream:
I was the surprised that the game kind of worked with a controller input. I never really tested that. I can't explain why the keyboard is not working properly with a controller plugged it.
I am sorry I didn' t make it clear: The "Smoking Steve" game is not playable. I was running out of time and had to make some cuts, so I thought, it would be neat gag, to still have to the game in there and to simulate a "game crash" sending user data to the Smoke Box, as the Box is still a secret government research.
As for Jambon: The command to take a look at something is look at, not just look.
My wife and I really put a lot of time into that, but were also running out of time. Unfortunately, it didn't make a good picture. I hope you give it another chance.
Hi, please bear with me... there were some last minutes game-crashing bugs and I was not able to fully finish one of the mini-games,
Since most of the resources for that one mini-game are already finished, I would like to knit them together.
I do fully understand, if some of you think, this is against the rules, as the deadline has already expired. Then do not vote for this game.
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