I love the idea of mini-games for each of the mascots ;)
The "fake website" is genious. Love it.
Even more love to the soundtrack.
On top of that: The food designs.
Great stuff here.
pixelplant_studios
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Thx you both.
We only had 1 and a half week to develop the game. The premise was to develop one minigame a day. The Jambon-game took up way more than the planed day and the UI of the title screen also took a notch more time. Tha'ts why the Smoking Steve game had to be cut.
But the other games (Taxxie, Franky, Chipp, Squandrick and Glerry) are one day prototypes (with some trailed bugfixes here and there and missing SFX in almost all of those games). Nonetheless and again: All of this was only possible because of the great assets, one can find here on itch.io.
Just watched the stream:
I was the surprised that the game kind of worked with a controller input. I never really tested that. I can't explain why the keyboard is not working properly with a controller plugged it.
I am sorry I didn' t make it clear: The "Smoking Steve" game is not playable. I was running out of time and had to make some cuts, so I thought, it would be neat gag, to still have to the game in there and to simulate a "game crash" sending user data to the Smoke Box, as the Box is still a secret government research.
As for Jambon: The command to take a look at something is look at, not just look.
My wife and I really put a lot of time into that, but were also running out of time. Unfortunately, it didn't make a good picture. I hope you give it another chance.
Hi, please bear with me... there were some last minutes game-crashing bugs and I was not able to fully finish one of the mini-games,
Since most of the resources for that one mini-game are already finished, I would like to knit them together.
I do fully understand, if some of you think, this is against the rules, as the deadline has already expired. Then do not vote for this game.
Hi,
I've tried to get this working with a simple room, but I get the following error on loading (no matter what kind of export I used)
ds_list_find_value argument 1 incorrect type (undefined) expecting a Number (YYGI32) at gml_Script_room_pack_raw_add_layer (line 231) - var l_td=l_qtd[|l_qti++]; ############################################################################################ gml_Script_room_pack_raw_add_layer (line 231) gml_Script_room_pack_raw_run_impl2 (line 360) - room_pack_raw_add_layer(l_lrs[|l_lrk]); gml_Script_room_pack_load_map (line 62) - room_pack_raw_run_impl2(l_map); gml_Object_obj_pp_debug_KeyPress_13 (line 14) - room_pack_load_map(_map, _player.x, _player.y);
The function room_pack_raw_add_layer tries to access the map property TileSerialiseData, which does not exist (e.g. the exported json does not feature a property of that name in the tiles-data)
Any idea what's going on here?