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pixelplant_studios

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A member registered Aug 05, 2018 · View creator page →

Creator of

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I love the idea of mini-games for each of the mascots ;)

The "fake website" is genious. Love it.
Even more love to the soundtrack.
On top of that: The food designs.

Great stuff here.

Great little game.
Love the aesthetics.; they have a Maniac Mansion vibe to it. The puzzles were engaging and the time-travel theme is a great way to variate the scenery.

Thx.

Please support the creator of the background:

https://edermunizz.itch.io/pixel-art-city-backgrounds

... oh luck... I had to publish another update.

The 'stylebook' minigame still had a bug, that made game-progression impossible.

I haven't played a lot of visual novels; so this genre is kind of new to me.
The art is great, the game has good flow to it and I was actually motivated to do multiple runs. 

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Thx you both.

We only had 1 and a half week to develop the game. The premise was to develop one minigame a day.  The Jambon-game took up way more than the planed day and the UI of the title screen also took a notch more time. Tha'ts why the Smoking Steve game had to be cut. 

But the other games (Taxxie, Franky, Chipp, Squandrick and Glerry) are one day prototypes (with some trailed bugfixes here and there and missing SFX in almost all of those games).  Nonetheless and again: All of this was only possible because of the great assets, one can find here on itch.io.

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I uploaded another small update:

* Fullscreen Support (Press F11 to toggle)

* Added the  command help to Jambon to show the available commands (*Note: There are other commands, that will only be available at certain points in the game. The game will highlight those commands)

Just watched the stream:

I was the surprised that the game kind of worked with a controller input. I never really tested that. I can't explain why the keyboard is not working properly with a controller plugged it.

I am sorry I didn' t make it clear: The "Smoking Steve" game is not playable. I was running out of time and had to make some cuts, so I thought, it would be neat gag, to still have to the game in there and to simulate a "game crash" sending user data to the Smoke Box, as the Box is still a secret government research.

As for Jambon: The command to take a look at something is look at, not just look.
My wife and I really put a lot of time into that, but were also running out of time. Unfortunately, it didn't make a good picture. I hope you give it another chance.

Thank you.

Please take a look at the credits. All graphics are from itch.io users and I'm very thankful for all the great work out there.

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I had to upload another update. A sprite for solving a puzzle in "Stylebook" was missing.

I uploaded an update with the missing minigame "Stylebook" and fixed some bugs.

There are still a lot of the sound effects  missing.... 

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Hi, please bear with me... there were some last minutes game-crashing bugs and I was not able to fully finish one of the mini-games, 

Since most of the resources for that one mini-game are already finished, I would like to knit them together.

I do fully understand, if some of you think, this is against the rules, as the deadline has already expired. Then do not vote for this game. 

Thank you. Although the composition is my work, none of it would have been possible, without the great sprite work, I found here on itch.io. So please take a look at the credits.

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Great idea about the persistent log.

As I saw in Kyles stream, the log is quite buggy, when doing multiple runs. I really hope to come back to finish this prototype up to the point, I intended for the jam.

Thank you.

The big george quest-line is not finished. That should not lead to a crash, but is seems i have forgotten a text-snippet here.

There are more quest-lines I haven't finished. Hopefully this is not a persistent bug. I cannot test ist right now.

thank you.

Sadly i did not have enough time to make things and certain concepts clearer. I hope to come back to the project, but right now, i'm talking some time off.

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Thx.

The non scrolling screen thing ia a bug, that i could not resolve before the dead line. Usually restarting the game helps.. As the game has autosave, your progress wont be completely gone.

Thanks, I will include the photo-sensitivity warning in the desription.

Hi, yeah this is currently still a placeholder page.

On point. I am using GMS2 beta. 

GMRoomPack community · Created a new topic GM 2.3 Error
(2 edits)

Hi,

I've tried to get this working with a simple room, but I get the following error on loading (no matter what kind of export I used) 

ds_list_find_value argument 1 incorrect type (undefined) expecting a Number (YYGI32)  at gml_Script_room_pack_raw_add_layer (line 231) -                         var l_td=l_qtd[|l_qti++]; ############################################################################################ gml_Script_room_pack_raw_add_layer (line 231) gml_Script_room_pack_raw_run_impl2 (line 360) -         room_pack_raw_add_layer(l_lrs[|l_lrk]); gml_Script_room_pack_load_map (line 62) -     room_pack_raw_run_impl2(l_map); gml_Object_obj_pp_debug_KeyPress_13 (line 14) - room_pack_load_map(_map, _player.x, _player.y);

The function room_pack_raw_add_layer tries to access the map property  TileSerialiseData, which does not exist (e.g. the exported json does not feature a property of that name in the tiles-data)

Any idea what's going on here?