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(1 edit)

It's cool to see a 3D metroidvania in a jam. And this one is pretty well executed to boot!

The combat works well. At first I though the basic enemies were a bit too easy to stun-lock, but once you have to deal with multiples of them and turrets it can make for some tricky fights. The roll feels like it could have a bit less distance - it was often disorienting to use and was hard to avoid rolling off ledges. The lightning (?) power trivialised combat, but I think that was the point. It was fun being able to just blast enemies after I got it.

The platforming is pretty good too. Having a double jump as an early upgrade is nice to give you a bit of extra control in the air. The wall run is neat as well, if a little finicky. The one platforming bit I didn't like was the first wall run you have to do after getting the power. Landing on the platform requires some precision and took me a lot of tries. The rest of the wall run bits in the game were way more lenient - it's weird that the first one was the hardest.

The presentation is also solid. The music and sounds effects are fitting - I like how it fades between the normal music and battle music when you fight an enemy. The character are models are simple but charming, and nicely animated.

(+1)

Thanks! I agree with all your feedback. First wall walk and jumping sequence are too hard. Roll also needs to be adjusted. Music and (almost all) sound effects were custom made so it's great to hear that they fit the game well. Glad to hear you liked my models too! Thanks for playing and leaving feedback!