very nice-looking game! though i'm still a bit confused on how the game works. having my bullets pass over islands doesn't seem to do anything, and most of the time i just die because the island i'm on shrinks away without any new one spawning nearby. this happens to both weapons and enemies too, so the game is pretty much empty most of the time. maybe any place outside the safe zones could just incur attrition damage on anyone in them? this could probably make the game less empty and have the rounds last much longer, though of course this depends on the kind of game you want. you could also have the king of the hill growth aspect on top of that, so it could be difficult to balance both growing your safe zone while also trying to get enemies away from it. regardless, i think it's an interesting idea for a shooter, and i think changes with how the game works and is balanced could make it pretty fun!
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Thank you! The main tactic, in this particular build, is to increase your main islands to the max size, and then just keep them big enough. The main problem is that the spawn mechanic is a bit broken - more land there is, more pickups and weapons spawn. I've uploaded a video of a gameplay to a Google Drive, to show you a bit of this tactic. https://drive.google.com/file/d/1gh8-VhnemzIuPDXRrcSHpOmmPN-hpLmY/view?usp=sharing