Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yes, it's prebaked here, but realtime generation is somewhat similar. You can use a shader with a stencil buffer to form the shape of the creep, which will be filled across the ground plane behind it. In this case, the build map will be filled with the shape of this stencil layer instead of textures. It takes some time to create and set up, so we don't use this technique within jam time limits.