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Liked the idea when I started playing, but then seeing that you can use the scaling of the boxes made it even better!
Implementing one mechanic (scaling boxes) for different functions is really elegant game design, well done.
I thought the scale to jump mechanic was a bit hard to control timing wise, one way to solve this would be to divide it in 45 degrees angle to help on playability! 

Thanks for playing, i'm glad you enjoyed my game, the scale to jump mechanic is like this because i have no idea how to make actual physics but once i figure it out i will definetively try your suggestion.