Thanks so much for the nice words about the music, it was a lot of fun to make!
splittheatom
Creator of
Recent community posts
Thanks for playing again and for the useful feedback!
-For the level 1 to level 2 transition, I agree, forgot to fix it in the last patch but it is now more apparent since you can go faster. I should make the transition start earlier and be faster (like for the other level transitions)
-You probably had an issue with an invisible collider.. I couldn't reproduce it but for a bigger game I will definitely be more careful about those situations!
Liked the idea when I started playing, but then seeing that you can use the scaling of the boxes made it even better!
Implementing one mechanic (scaling boxes) for different functions is really elegant game design, well done.
I thought the scale to jump mechanic was a bit hard to control timing wise, one way to solve this would be to divide it in 45 degrees angle to help on playability!
Tankh you so much for playing!
We are aware of the camera problem that comes up with some people. We didn’t have this problem with testing, but it came up after submitting :( We will do our best to fix in the next possible update.
If this wasn’t an issue, do you think this has potential for a full game ?
Game looks great, the vibe is on point, congrats on this!
I think it would be better to add a small tutorial, but once I understood the concept I could move forward a bit. My only issue was with obstacles that went to the side of the screen. Since I avoided all the obstacles before by scaling up, I expected to have my circle do the same with those 'side' obstacles, but my circle wouldn't move far away from the center. With a bit of polish it could be amazing!
Game looks great, the vibe is on point, congrats on this!
I think it would be better to add a small tutorial, but once I understood the concept I could move forward a bit. My only issue was with obstacles that went to the side of the screen. Since I avoided all the obstacles before by scaling up, I expected to have my circle do the same with those 'side' obstacles, but my circle wouldn't move far away from the center. With a bit of polish it could be amazing!
This is an example of excellent tutorialization!
Loved the little robot, and the game is really polished overall.
However, I couldn't get past the green cube, it seems that the movement didn't work how it should: I pushed it, moved away once but it didn't retract, only on my second movement, which made it impossible to solve that puzzle :(. Let me know if this is not clear!
Otherwise congratulations and really cool concept!
Great idea and concept! Having the weight come into your decision making is an interesting idea and you should really explore that further. I also recognised the wheel enemies from Dark Souls ? ;)
If I had suggestions, it would be juice, juice, juice!
Add some sound effects for shooting, picking up items, getting hit, etc . Add some particles when an enemy dies, add some screen shake wherever you can! You will see, the difference will be night and day
Congrats on the jam!
Awesome game! Lots of polish and feels very fun to play. I got to 300+ feet before I got stuck by my own building placement, that was tough!
I would suggest two things to improve:
- the horizontal speed of the character could be a bit lower, as its tough to make some precise jumps
- I wish there was a way to snap the building pieces down to be faster!
Really cool, well done!
Hi CutieMonica, thanks you so much for playing and for the helpful feedback!
Camera: Some people are having issues with it. We didn't have any when play testing so it got in the final build :( I will explore a solution for the next update!
The Undo move is a great idea, this is something we will explore if we make it into a full release.
For the grass and the tutorial, this will be fixed too :)
Hi vertex dune, thanks so much for playing!
I will explore better controls for a next update, maybe using WASD keys to move horizontally and E/Q to go up or down, according to the camera's position.
So sorry about the bugged camera, it seems to only happen to some people and I am not sure why! I will try to fix it as well for the next update.