Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Love the viiiibes. Very charming and cool. 

The music and announcer voice are really cool, gives me like a late 90's capcom vibe. 

the jazz guitar solo in the main track was really nice, did you play that in or midi sequence it? Also loved the big band brass vibes :)

I think the controls can use a bit of work. As of now, the wall jumping made me irrationally angry, sort of in the same way as some NES platformers do.  I think the main issue is how the movement controls affect the wall jump. 

If i'm on a wall on the left and want to jump right, i need to let go of the left arrow right as i jump, otherwise firefrog will start going left in the air.  if i press right before jumping  i'll come of the wall and will fail the wall jump.

 

holding left while jumping

pressing right as jumping

Both of these make the wall jump require more precise input but in a way which doesn't feel really fluid. 

An idea to make it feel better could be having a slight delay before coming off the wall when you press right and also keeping the trajectory of the walljump until you get another KeyDown (so the left that was held at the start of the jump doesn't affect the jump trajectory until left or right is pressed again)

Maybe these could cause some other issues, so you'd have to play around with that but it could be a starting point. 

Great job though, the game is fun, even with the little bit of rage :)

(1 edit)

I appreciate the feedback on the controls. I think the issue you’re running into is, you don’t need to hold down into the wall to slide. As soon as you start sliding, you will slide indefinitely. You can simply time your jump and will connect to another wall if it is there. That was easier for the kids playing my game, so I removed the need for using the directional input at all while wall jumping. When I revisit the controls, I will remove pressing away from the wall as the way off, only allow jumping or a predefined exit button.

The jumps in order are, jumping into the wall, jumping into the wall while holding left and then releasing on contact, jumping into the wall while holding and continuing to hold, jumping from the wall with only pressing jump, jumping from the wall while pressing jump and right, jumping from the wall while pressing jump and left (2x), and then jumping from the wall while holding the jump button.

Yeah, I was aware of not needing to hold left, but holding left did slow down the slide which was helpful in being more accurate. 

Forgot to reply to your comment about the music, It was a sample split up and reorganized for the guitar. for the brass it is sampled into a sampler and then sequenced using midi, the rhodes are midi.