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(+1)

Really cool and well-made game! I think it's already been mentioned, but just to echo it, 1) peasants were difficult to keep happy and 2) some decisions I picked didn't actually get selected which made me confused about the controls lol. E.g. day 3 or 4, I got a case for clergy about reaping souls and when I picked the one that should have made the peasantry rep/ stats go up, the one that was good for nobility/ clergy got picked instead. Additionally, if you continue to work on the game post-jam (I hope you do!), I would love to see a lil fast forward button.

Again, hope you add onto this post-jam! I think you have something wonderful here!

(+1)

Aaaaay! Thanks for playing our game and for the feedback! Appreciate the highlights of those couple of lowlights, def agree with all those points. 

1) Peasants are way too mad, agreed. We have an update cooked where they don't start off as angry; the realistic approach was not the move lol.

2) Interesting catch. I know about this pesky card bug we fixed where it just didn't pick your card. Not sure of numbers not getting added. I know we fixed that guy and also some other stuff so I'm wondering if that got "auto" resolved. Something that def needs to improve is how we communicate the fun math in the game. Not being able to get rep up because people are too angry is something as a message that is lacking imo. I'm wondering if maybe a bug occurred in tandem with that situation? Regardless, we'll take a look!

Appreciate the time and thanks again!

- S. "Essay"