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I think movement and shooting is quite nice, and overall with some tweaks I can see this becoming a fun game.

As for the enemy pathfinding, perhaps context-aware steering would help - basically, that’s an easier way to have enemies avoid obstacles and keep distance from each other. Although if you want complex level layouts, you’ll need actual pathfinding. When I was fiddling with it, it was not easy.

As for the art, perhaps picking a decent palette on Lospec could work? I think colors go a long way.

Regarding gameplay, I think enemy hitboxes for projectiles could be bigger as that IMO would make the game a bit more fair.

Overall, nice job!

Appreciate the Feedback.

Enemy Pathfinding is a bit difficult to do but I will be learning it for this game, I am also learning a bit more about Pixel art and will try different Palettes.

I will probably Do a lot of balance changing, I'll do some changes to enemy projectiles as well.

Really Appreciate the Feedback