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(+1)

This game is way too polished for a game jam entry, good job!

Maybe it's just me, but I often was unsure if the level is solvable in the state it currently is. It's hard to understand if you made progress or if you're softlocked. Maybe it would be possible to add an indicator when the level becomes unsolvable? It might be hard to program/implement though.

Also: This was a one person team basically!? WHAT!? How did you make the game THIS polished? Did you even sleep at all during the 4 days?

(+1)

Thank you for playing and for the feedback! I will consider adding something to tell whether or not you are softlocked, although I think you are right in that it would take a decent amount of programming. 

As for your last note, this was basically a one person team, but I did have a friend make four levels. And I did sleep at least for the first three days with progressively later sleep times (stayed up on the fourth)!

I would appreciate a rating if you haven't already in case you forgot :)

Thanks for replying! Hope your sleep schedule has recovered from that. xD

I of course already rated, and thanks a lot for rating my game as well!